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| GAMBIT ordering | CUBIT ordering |
Note: The meshes block and steven use C99 hexadecimal floating-point notation (e.g. numbers of the form 0x3.243f6a88p+03) to "losslessly" store double-precision floating-point numbers (these were output using the %a printf format). In C99 such numbers are read using the usual %lf scanf format for double-precision floating-point numbers. C++ compilers like GNU g++ 3.2.3 and Intel ICC 9.1 support such hexadecimal floating-point literals.
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block (1.3 MB) Vertices: 101,401 Hexahedra: 93,750 Source: Jeff Keasler, LLNL Mesh generator: ALE3D internal Notes: Block-structured test mesh. This mesh contains nonmanifold edges. |
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bump2 (45 KB) Vertices: 1,665 Hexahedra: 1,189 Source: Alla Sheffer, UBC Mesh generator: GAMBIT |
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c1 (2.0 MB) Vertices: 78,618 Hexahedra: 71,572 Source: Alla Sheffer, UBC Mesh generator: GAMBIT |
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cylinder (12 MB) Vertices: 500,055 Hexahedra: 482,900 Source: Ed Kokko, LLNL Mesh generator: CUBIT |
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fru (160 KB) Vertices: 5,124 Hexahedra: 4,360 Source: Alla Sheffer, UBC Mesh generator: GAMBIT |
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grid16 (40 KB) Vertices: 4,096 Hexahedra: 3,375 Source: Peter Lindstrom, LLNL Notes: Regular grid in natural 3D array order. |
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hanger (5.2 KB) Vertices: 382 Hexahedra: 171 Source: Scott Mitchell, Sandia |
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hutch (170 KB) Vertices: 8,790 Hexahedra: 8,172 Source: Scott Mitchell, Sandia |
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hydra (1.9 MB) Vertices: 98,357 Hexahedra: 141,960 Source: Marty Marinak, LLNL Notes: HYDRA simulation of ICF capsule implosion. This mesh contains degenerate elements. |
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mdg-1b (58 KB) Vertices: 4,510 Hexahedra: 3,710 Source: Steven Owen, Sandia |
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shaft (240 KB) Vertices: 9,218 Hexahedra: 6,883 Source: Alla Sheffer, UBC Mesh generator: GAMBIT |
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steven (1.9 MB) Vertices: 96,030 Hexahedra: 81,832 Source: Jeff Keasler, LLNL Mesh generator: ALE3D internal Notes: Steven Test mesh. |
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test (38 KB) Vertices: 3,198 Hexahedra: 2,386 Source: Steven Owen, Sandia |
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ucd3d (29 KB) Vertices: 2,646 Hexahedra: 2,000 Source: Eric Brugger, LLNL Notes: Curvilinear mesh distributed with VisIt. |