Description
This course will provide an introduction to current and future
techniques for electronic game design and programming. Topics
will include graphics game engines, motion generation, behavioral
control for autonomous characters, interaction structure, and
social and interface issues of multi-user play.
- Development environments,
- Articles about games and game development, and
- Game information and reviews.
- You are encourage not only to use this information, but also to contribute to it.
There are four optional texts for the class:
You can buy these from Amazon Books. The Georgia Tech Bookstore does not yet have copies.
The textbooks will be supplemented by handouts in class, pointers to web pages, and articles on both electronic and regular reserve.
We have a games
library that you can check games out for 48 hours at a time
from Joan Morton in the GVU office which is on the second floor
of the CoC. We're lucky to have so many good games, so take some
time and check some out! See "Games Library" below for
more info!http://www.cc.gatech.edu/classes/AY2000/cs4455_spring/gamelist99.htm
Schedule
| Week of | Mon | Wed | Fri |
| Jan 3rd | no class | no class |
Assignment 1 (Game co-tutorial) out. |
| Jan 10th |
|
Computer Graphics Review | Computer Graphics Review |
| Jan 17th | Martin Luther King Day | Computer Graphics Review
Code Examples: |
Human-Computer
Interaction Review
Assignment 1 due |
| Jan 24th | Human-Computer
Interaction Review (PPT)
|
Reading:
Assignment 2 (Hack Quake1) out |
No Class |
| Jan 31st | We will begin discussing people's game ideas in class. | Reading: |
User-Centered Design |
| Feb 7th | Reading:
|
User Interface Controls for Games
Assignment 2 due |
Animation |
| Feb 14th | Animation | Animation | Proposal
Due In-class presentations of design proposals |
| Feb 21st | In-class presentations of design proposals | Critique Due | |
| Feb 28th | Dr. Andrew Glassner Guest Lecture -- Story Structure | Interim Report 1 Due | |
| Mar 6th | Spring Break!! | ||
| Mar 13th | Interim Report 2 Out | ||
| Mar 20th | |||
| Mar 27th | No Class | ||
| Apr 3rd | Interim Report 2 Due | ||
| Apr 10th | Audio (PPT) | Software Testing + Playtesting | |
| Apr 17th | Design for Boys and Girls Reading: |
Final Presentation | |
| Apr 24th | Last Assignment (play testing and final paper) due. | ||
Assignments and Grading
The remaining 5% of your grade is for class participation. Contributions to the collaborative website count towards your participation grade.
We will maintain a lending library of games that can be checked out from Joan Morton in the GVU office between 8-5pm M-F. Students will be asked to show an ID when checking out a game and may keep a game for up to 48 hours (unless demand gets too high). The games library will include PC games, Mac games, Nintendo 64 cartridges, and Playstation CD's. We will install a Nintendo 64 and a Sony Playstation in the undergraduate lounge area on the first floor of CoC. PC games that run under NT can be used in the cluster on the first floor. Mac games and PC games that run only under Windows '95 will have to be run outside CoC on home computers, unfortunately.