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Syllabus
Grading
Assignments
Game Resources
All CoC courses
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General Information
This course will provide an introduction to current and future
techniques for electronic game design and programming. Topics will
include graphics game engines, motion generation, behavioral control
for autonomous characters, interaction structure, and social and
interface issues of multi-user play.
- To facilitate communication between non-CS team members and soon-to-be computer scientists on
game development projects.
- To provide the future game programmer and designer
with concepts and strategies for making design
decisions.
- To expose the future game programmer and designer to
tools, techniques, and ideas for interface
design.
- To stress the importance of good game design.
Texts
There are three optional texts for the class:
- Game Programming Gems Edited by Mark DeLoura
- Joystick Nation : How Videogames Ate Our Quarters, Won Our
Hearts, and Rewired Our Minds by J. C. Herz, Michael Pietsch
(Editor)
- A Programmer's Guide to Sound by Tim Kientzle
You can buy these from Amazon
Books.
Disclaimer
The professor reserves the right to modify any of these
plans as need be during the course of the class.
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