CS 4455
Video Game Design and Programming
Grading
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Grading

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Overview
Your final grade is made up of two major components, homework assignments, and a project. The weighting of these components is described below.
      Students are expected to do their own work at all times and to follow the university's codes of academic conduct and honor code. Cases of suspected collaboration or cheating will be immediately forwarded to the Dean of Student Affairs, and will be pursued to resolution. This is an unpleasant process for all involved, so please do not put yourself in this situation.
      Grading is determined by a term-long accumulation of points, weighed in percentage as stated for each component as summarized below. Determinations of the individual category breakdowns will be determined by looking for gaps or clumps in the final averages.

 

Homework Assignments
The regular homework assignments will be substantive and you will have about a week to do them. I anticipate giving around four of these. These regular homeworks will be worth 15% of your grade. Individual values will be determined later.

Project
One term-long interface design project will be given in this course. The project will be broken down into five parts, each around five weeks in duration. Each of the substantive assignments is worth 16% of your final grade. The project will have you develop a game. The assignments will have you specify a game, design it, build it, and evaluate it. The material which you turn in should be presented professionally, and should stress grammatical correctness and clarity. It will be submitted via on paper, with supplementary material via the Web. You will be judged on your originality, innovativeness, quality of writing, and correctness. Each assignment will be graded on a scale of 0 to 10. Further details will accompany each assignment.

Class Participation
Reading assignments will be specified for each week. You are expected to come to class, and be prepared --- that is, having read and having made an attempt to understand the material. You should be ready to discuss the material covered in the lectures and reading. Much of the material in this course is subjective. Feel free to describe your views This is worth 5% on the term.

Experiment Participation
My research group is doing user interface evaluation experiments this spring, and we need participants. We will "pay" each student who participates as a subject in our experiments 2 percentage points on the term's mark. Credit for participation in an experiment can only be applied to one class. 

Summary
Below is presented the weight of the different course components toward your final grade.

Component    Weight
Experiment Participation   2%
HWs   15%
Project part 1 - Game Proposal + Design Sketch   16%
Project part 2 - Design Specification + Interim Report   16%
Project part 3 - Progress Report   16%
Project part 4 - Alpha Release   16%
Project part 5 - Playtesting and Final Paper 16%
Class Participation   5%