THE USE OF
ANAGLYPH GLASSES IN VIEWING 3D MODELS
Guy Ettinger
Johnny Yen
Jamil Karim
Deepak Subramanian
College of Computing
Georgia Institute of Technology
Atlanta,
GA |
 |
3D graphics can be both entertaining, exciting and useful. With
the use of anaglyph glasses, viewers can become engrossed in a
3D world, feeling immersed in the artificial environment.
Anaglyphic images have been used to allow scientists to view
molecular models or visualize other microscopic items with which
they cannot ordinarily interact. Due to the highly graphical
nature of these images, we feel it is important to investigate
this topic. This project, as an introduction to immersive 3D
graphics, can serve as a launching point to more contemporary
techniques of imagery.
Using diagrams, images and other aids, we will be able to
explain the basics of how anaglyphic images are created. After
the basics are understood, we will provide the learner with a
tool to represent their 3D models as anaglyphic images requiring
glasses with red/blue lenses.
In order to accomplish this task, the project will be divided
into four areas with a specific team member in charge of each
area. Johnny Yen will be in charge of the math behind the
project, as well as creating diagrams to explain the underlying
mathematics in anaglyphic imagery. Deepak Subramanian will be in
charge of finding and creating examples to be viewed. Guy
Ettinger will lead the coding portion of the project, making the
decisions about what types of algorithms will be used to create
our images. Jamil Karim will be the presenter and webmaster,
ensuring the project will be displayed in a manner that can be
easily understood by the average web viewer.