Project Abstract

THE USE OF ANAGLYPH GLASSES IN VIEWING 3D MODELS

 
Guy Ettinger
Johnny Yen
Jamil Karim
Deepak Subramanian

College of Computing
Georgia Institute of Technology
Atlanta, GA


3D graphics can be both entertaining, exciting and useful. With the use of anaglyph glasses, viewers can become engrossed in a 3D world, feeling immersed in the artificial environment. Anaglyphic images have been used to allow scientists to view molecular models or visualize other microscopic items with which they cannot ordinarily interact. Due to the highly graphical nature of these images, we feel it is important to investigate this topic. This project, as an introduction to immersive 3D graphics, can serve as a launching point to more contemporary techniques of imagery.

Using diagrams, images and other aids, we will be able to explain the basics of how anaglyphic images are created. After the basics are understood, we will provide the learner with a tool to represent their 3D models as anaglyphic images requiring glasses with red/blue lenses.

In order to accomplish this task, the project will be divided into four areas with a specific team member in charge of each area. Johnny Yen will be in charge of the math behind the project, as well as creating diagrams to explain the underlying mathematics in anaglyphic imagery. Deepak Subramanian will be in charge of finding and creating examples to be viewed. Guy Ettinger will lead the coding portion of the project, making the decisions about what types of algorithms will be used to create our images. Jamil Karim will be the presenter and webmaster, ensuring the project will be displayed in a manner that can be easily understood by the average web viewer.