Program Description
In order to demonstrate how anaglyphic images can be applied to
real world situations, we have developed a simple anaglyphic
image simulator which allows users to load and explorer their
own 3D models as anaglyphs.
This program functions on the simple principle of taking two
distinct eye points and rendering two separate views of a given
3D model. These separate views are then colored to
correspond to a single eye of a viewer with anaglyphic glasses
and are finally combined on top of one another to create a
composite anaglyphic image.
Program Features
|
Several built
in models and settings to tinker with. |
 |
|
Completely
mobile eye point to explore many different views of a given
model. |
 |
|
Rendering of
3D Studio Files (.3ds) |
 |
Program Usage
Usage: anaglyphs
[-h] [-f] [-m modelfile.3ds]
-h this text
-f full screen mode
-m 3DS model file
Recording
w write a frame as a PPM file
r toggle movie recording on and off
Mouse
left mouse look
middle mouse rotate
right mouse activates the menus
Movement
arrow keys rotate left/right/up/down
i translate up
k translate down
j translate left
l translate right
9 camera roll clockwise
7 camera roll anti clockwise
5 camera forward
0 camera reverse
8 camera look up
2 camera look down
4 camera look left
6 camera look right
q quit
Program Files
Win32 Package -
Win32 executable of the Anaglyph Simulator Program along with
several 3ds model files for viewing.
Source Package
- Source code and compiling instructions for the Anaglyph Simulator Program along with
several 3ds model files for viewing.
Program References
The Anaglyphic
Simulator is based on
Paul Burke, of the Swinburne University of Technology in
Australia, OpenGl anaglyphic tutorial program, which can be found
here.