Books etc.

Instructor:

Irfan Essa (web page) Location: 

CoCB 102

TA:

Mark Carlson (web page) Day/Time:

Tuesday  - Thursday 1:35pm-2:55pm

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Required:

  • Parent, Computer Animation: Algorithms and Techniques. (Hardcover - 560 pages) 1st edition (September 4, 2001) Morgan Kaufmann Publishers; ISBN: 1558605797  (available at AMAZON.com for $64.95) [I recommend you search for cheaper price] [WWW page]

Recommended:

  • Eberly, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics. (Hardcover - 561 pages) Book & CD-ROM 1st edition (September 2000) Morgan Kaufmann Publishers; ISBN: 1558605932 (available at AMAZON.com for $59.95) [I recommend you search for cheaper price] [WWW page]

Suggested:

  • Blair, Cartoon Animation (see WWW version)
  • Dmytryk On Film Editing.
  • Kerlow, The Art of 3-D : Computer Animation and Imaging, 2nd Edition John Wiley & Sons; ISBN: 047136004X, 2000
  • Maestri, Digital Character Animation 2, Volume II: Advanced Techniques, 1st edition Vol 002 (August 3, 2001)
    New Riders Publishing; ISBN: 0735700443
  • Parke & Waters, Computer Facial Animation, (December 1996) A K Peters Ltd; ISBN: 1568810148
  • Thomas and Johnston, Disney Animation: The Illusion Of Life(appears to be out of print again).
  • Watt & Policarpo, The Computer Image, Addison-Wesley, ISBN: 020142298, 1998
  • Walt & Policarpo, 3D Games: Real-time Rendering and Software Technology, Addison-Wesley, ISBN 0201619210, 2001

Other things required:

  • .

 

 

 


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Last updated: February 12, 2002 04:03:58 PM.