Required:
- Parent, Computer Animation: Algorithms and Techniques. (Hardcover -
560 pages) 1st edition (September 4, 2001)
Morgan Kaufmann Publishers; ISBN: 1558605797 (available at AMAZON.com
for $64.95) [I recommend you search for cheaper price] [WWW
page]
Recommended:
- Eberly, 3D Game Engine Design : A Practical Approach to Real-Time
Computer Graphics. (Hardcover - 561 pages) Book & CD-ROM 1st edition
(September 2000) Morgan Kaufmann Publishers; ISBN: 1558605932 (available at
AMAZON.com for $59.95) [I recommend you search for cheaper price] [WWW
page]
Suggested:
- Blair, Cartoon Animation (see
WWW version)
- Dmytryk On Film Editing.
- Kerlow,
The Art of 3-D : Computer Animation and Imaging, 2nd Edition John Wiley
& Sons; ISBN: 047136004X, 2000
- Maestri,
Digital Character Animation 2, Volume II: Advanced Techniques, 1st
edition Vol 002 (August 3, 2001)
New Riders Publishing; ISBN: 0735700443
- Parke & Waters, Computer Facial Animation,
(December 1996) A K Peters Ltd; ISBN:
1568810148
- Thomas and Johnston, Disney Animation: The Illusion Of Life(appears
to be out of print again).
- Watt & Policarpo, The Computer Image, Addison-Wesley, ISBN:
020142298, 1998
- Walt & Policarpo, 3D Games: Real-time Rendering and Software Technology,
Addison-Wesley, ISBN 0201619210, 2001
Other things required:
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