| Project 3 grading criteria | ||
| PART | ITEM | POINTS |
| Completeness | ||
| Shading | cone | -4 |
| code/description | -5 | |
| 2 chairs | -8 | |
| code/description | -5 | |
| tree 1 | -6 | |
| tree 2 | -2 | |
| code/description | -5 | |
| Shadows | cone 1 | -6 |
| cone 2 | -2 | |
| tile floor | -4 | |
| scene - 3 times of day | -5 | |
| scene - 3 views | -5 | |
| code/description | -5 | |
| limitations | -3 | |
| source code link | -2 | |
| Quality | ||
| 2 very different chairs | 3 | |
| 2 very different trees | 3 | |
| very interesting tiles | 2 | |
| shadow matrix not hardcoded | 1 | |
| shadows look correct | 2 | |
| very interesting views | 2 | |
| clear concise code/descriptions | 2 | |
| Extra Credit | ||
| extra objects: leaves, grass, bark, satellite dish, brocolli | ||
| extra explanatory images: step-by-step chair/tree building, highlighted that shadows are not on chair; desciptions in poetic verse | ||
| movies/ animated gifs: spinning around the scene, watching the day go by, catching different angles times of day for objects | ||
| unique objects (sofa, papasan chair, palm tree, pine tree, extra nice looking chairs…) | ||
| alpha blended shadows | ||
| visually compelling scene (very realistic or very fantastic/spooky, thoughtful scene creation (graduation day, city park,…) | ||
| Distribution | ||
| 95-100 | 17 | |
| 90-94 | 17 | |
| 85-89 | 4 | |
| 80-84 | 1 | |
| Average Extra Credit: | 1.2 | |