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Syllabus
Grading
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Game Resources
All CoC courses
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General Information
This course will provide an introduction to current
techniques for electronic game design and programming. Topics will
include computer graphics, motion generation, behavioral control
for autonomous characters, interaction structure, and social and
interface issues of multi-user play.
- To facilitate communication between non-CS team members and soon-to-be computer scientists on
game development projects.
- To provide the future game programmer and designer
with concepts and strategies for making design
decisions.
- To expose the future game programmer and designer to
tools, techniques, and ideas for interface
design.
- To stress the importance of good game design.
Texts
There is a Course Pack for the class. There are copies at the
Engineer's Bookstore in Atlanta.
- CS4455 Course Pack Edited by Chris Shaw
There are some optional texts for the class:
- 3D Games - Real-Time Rendering and Software Technology by
Alan Watt and Fabio Policarpo
(In the GT Bookstore)
- Game Programming Gems Edited by Mark DeLoura
- Joystick Nation : How Videogames Ate Our Quarters, Won Our
Hearts, and Rewired Our Minds by J. C. Herz, Michael Pietsch
(Editor) (Out of Print)
- A Programmer's Guide to Sound by Tim Kientzle
You can buy these from Amazon
Books.
Disclaimer
The professor reserves the right to modify any of these
plans as need be during the course of the class.
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