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Instructor: |
Irfan Essa Office Hours: After Class |
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Location: |
CoCB 102 |
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TA: |
James
Vanderhyde Office Hours: Wed/Thu 10:15a-11:45a in DML |
Day/Time: |
Tuesday - Thursday 12:05pm-1:25pm |
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TA: |
Jarsolav Tyman
Jr. Tues, Wed, Thurs: 3:30p-4:30p in DML or by appointment |
Labs: |
Digital Media Lab (DML) (IntelPCs) (CCB
104a), & |
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CS4480: Assignment #2: Adding CG to the Real WorldOverviewDo both parts in groups of 3 people, and submit results by noon on each deadline. Deadlines:
Part a: Calibration:
Part b: Compositing This part of the assignment walks you through mapping the results of Part 1 into the camera model for Maya. Your task is to follow the directions, and then augment either your “home” images or a sequence shot from those camera positions with CG elements of your choice. 75% of the task is the technical aspect of mapping the real-world calibration to virtual cameras, and 25% is your creativity and attention to detail in adding the CG elements. Since you have only one week for this part, focus on quality instead of quantity – we’re happy to see one image done really well vs. a long sequence where things float and the lighting is off. Of course, a well done sequence is better still. The “guide” for HW2 part II is available here. Turn in your results in the same place as Part I (in /net/dvfx/DVFX/2004/PS2B/your_group_number/) Part c: Match-move experimentationThis part is NOT necessary to complete this assignment, and is purely for experimentation purposes. Do this if you’re eager, if you have time, or if you are thinking of having a moving camera in your final project. MayaLive is a newly available plugin for Maya (Window->Plugins->Mayalive), and has its own documentation (available from the help-menu). Its purpose is to allow the “automatic” tracking of features in an image sequence where the camera was moving. This then produces the equivalent of an extrinsic calibration of the real camera, but does so for each frame of the sequence, and without an explicit calibration pattern. The task: insert CG elements into your video (just like Part II), while using footage shot with a moving camera. Give us feedback on what you thought of MayaLive as a tool, and use this to help you decide to use/not use moving cameras in your final project effect. |
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Portions of the GT's CS4480/DVFX Web may be reprinted
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quoted and duly credited. The CS4480 Web © 1999-2004, College of Computing,
Georgia Institute of Technology. Last updated: January 21, 2004 04:19:09 PM. |