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How to submit your homework: Create a .zip or .rar file of your whole project including the workspaces. Please don't send the debug/release folders, or any library files that we already have, glut for example. Name this file "p{project number}_{your name}.zip", where {your name} is your full name without spaces. For example, Huamin Wang would create "p1_HuaminWang.zip" for his homework 1. Submit your assignment to whmin@cc.gatech.edu. Please put "cs4451a: prog1" in the subject line so we can find your homework quickly.
Class Sessions
MWF, 12:05 - 12:55
CoC Room 101
| Instructor Greg Turk turk at cc.gatech.edu TSRB 219 (404) 894-7508 |
Teaching Assistant Huamin Wang whmin at cc.gatech.edu Office hours: (TR 3:00PM - 4:15PM, Friday 4:00PM - 5:00PM) The open area between TSRB 217 and 218A |
Required Textbook
3D Computer Graphics, Third
Edition
Alan Watt
Addison-Wesley, 2000
Grading
Programming assignments: 70% (divided evenly among the five
programs)
Midterm exams (two): 14% (7% each)
Final exam: 16%
Programming Projects
Computer graphics is learned best by doing. Each
student will complete five programming projects, to be written in C or C++ on a
Windows platform. Students may talk with one another about any of the concepts
required for the programming projects, but each student must perform the actual
programming of this assignment on their own. Students must write all of the code
for each assignment themselves without any form of code sharing by electronic,
written, verbal or any other means. The only code from others that may be used
in these assignments are those that are given by the instructor. Note that it is
impossible to get a good grade in this course without completing all five
programming assignments.
Late Policy
The grade on a late assignment will drop 5% for each
day beyond the due date. A day ends at midnight (specifically 11:59pm). No late
assignments will be accepted four days or later after the date that the
assignment was due.
Assignments
Assigned Reading in the textbook "3D Computer Graphics"
Matrix Transformations, pp. 1-8
Vectors, pp. 11-17
Coordinate Systems and Projection, pp. 142-156
Polygon Rasterization, pp. 183-187
Hidden Surfaces, pp. 187-201
Color, pp. 418-435
Surface Shading: 171-183, 205-219
Ray Tracing: 17-25, 342-352, 354-363, 294-296
Anti-Aliasing: 392-411
Polyhedral Representation: 33-43
Bezier Curves and Surfaces: 66-77, 94-101
Fractals: 44-46
Texture Mapping: 223-230, 236-239, 243-250
Volume Rendering: 370-387
Useful Graphics Links
OpenGL resources.
Links to many OpenGL sites.OpenGL Programming Guide:
http://fly.cc.fer.hr/~unreal/theredbook/ or
http://biology.ncsa.uiuc.edu/library/SGI_bookshelves/SGIindex/SGI_Developer_OpenGL_PG.html
OpenGL Reference Manual:
http://biology.ncsa.uiuc.edu/library/SGI_bookshelves/SGIindex/SGI_Developer_OpenGL_RM.html
Real-time rendering resources.
Information about programming in Cg.
On-line graphics resources from ACM TOG.
Pointers to many graphics links.
Research labs in computer graphics.
On-line SIGGRAPH papers for 2000, 2001, 2002, 2003, 2004.
Videos of SIGGRAPH presentations for 2001 and 2002.
List of all sorts of graphics publications (including earlier SIGGRAPH).
Archive of RenderMan documentation.
The RenderMan repository.
The POVRAY site.
The Rayshade public-domain ray tracer.
Archive of issues of the Ray Tracing News.
Huge list of non-photorealistic rendering resources.