Armin Bruderlin / IMAGEWORKS

Instructor Irfan Essa (TSRB 230A)
Office Hrs: After Class

Location: ES&T L1105
Project Coordinator: Spencer Reynolds Day/Time: Tue-Thu 1:35pm - 2:55pm
TA Huamin Wang
Office Hrs: MWF 3-4pm TSRB 217/218a
Labs: Digital Media Lab (DML) (IntelPCs) (CCB 104a), & Mac Lab (CCB 130)

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DVFX 2004
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GVU / DVFX Special Talk

Title: Making Hair/Fur for the Movies (at Sony Pictures Imageworks)

Armin Bruderlin
Senior Software Engineer
Sony Pictures Imageworks (Culver City, California)

Location: TSRB 133-134
Time: 2pm - 3pm
Date: April 26, 2005

Abstract:

We have implemented a practical pipeline for the digital creation of hair and fur which has been used in productions like "Stuart Little", "Stuart Little 2", "Hollowman", "Harry Potter", "The ChubbChubbs", "Polar Express" and "Spiderman 2". It is currently being used in several shows, including "The Lion, the Witch, and the Wardrobe" and "Open Season". Our approach combines geometrical, animation and rendering techniques in order to provide a flexible, robust and efficient method to generate realistic looking animal fur or human hair.

Rather than modeling tens of thousands of individual hairs, we define a smaller number of "control" hairs from which the final dense fur coat or hair is generated. The main calculations are divided up into determining the static features (instancing) and the animated features (interpolating) of each final hair. There also is a mechanism to model, animate and render several layers of hair such as a furry under/overcoat, or a fuzz and main human hair layer.
We have been able to achieve convincing looks of dry and wet fur coats as well as different styles of human hair.


Bio:

Armin Bruderlin is currently a senior software engineer at Sony Pictures Imageworks in Culver City, California. Since joining in 1997, he has been working in the software department while supporting the production of such movies as "Spiderman 2", "Polar Express", "Cursed", "Stuart Little 2", "The Chubb Chubbs", "The Hollow Man" and "Stuart Little".

Armin received a B.Sc. in Informatik from the Fachhochschule Furtwagen in Germany, and an M.Sc. and a Ph.D. in Computer Science from Simon Fraser University in Vancouver, Canada. Armin's interests in computer graphics include all aspects of making believable computer animated characters.
 

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Last updated: April 15, 2005 09:47:13 AM.