Sing Bing Kang

Instructor Irfan Essa (TSRB 230A)
Office Hrs: After Class

Location: ES&T L1105
Project Coordinator: Spencer Reynolds Day/Time: Tue-Thu 1:35pm - 2:55pm
TA Huamin Wang
Office Hrs: MWF 3-4pm TSRB 217/218a
Labs: Digital Media Lab (DML) (IntelPCs) (CCB 104a), & Mac Lab (CCB 130)

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DVFX 2004
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Talk #1:

Title:
Stereo Approaches to Handle Occlusions, Highlights, Reflections, and Translucency

Abstract:
Early image-based rendering techniques require lots of images, which result in rather fat representations. If accurate depth is available, equally high-quality rendering can be accomplished with far fewer images (within limits). Furthermore, good depth data of real scenes would allow us to manipulate objects with plausible-looking results. This is where stereo comes in handy. The problem is, stereo is very difficult to get
right: real scenes have occlusions, highlights, reflections, and translucency.

In this talk, I will describe how we progressively tackle the problems of occlusion, highlights, reflections, and translucency. To handle occlusion, we use a combination of shiftable windows and a dynamically selected subset of the neighboring images to do the matches. To handle highlights, we apply a color histogram differencing technique. Finally, to take into account reflections and translucency, we model the image formation as additive superposition of two layers at two different depths, and solve for them iteratively. I will show results for both synthetic and real image sequences as validation of these approaches.

 

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Talk #2:

Title:
Image-Based Rendering of Dynamic Scenes

Abstract:
The ability to interactively control the viewpoint while watching a video is an exciting application of image-based rendering. Our goal is high-quality rendering of dynamic scenes with interactive viewpoint control using a relatively small number of video cameras. In this talk, I will describe how we achieved this goal using multiple synchronized video streams combined with novel image-based modeling and rendering algorithms. Once these video streams have been processed, we can synthesize any intermediate view between cameras at any time, with the potential for space-time manipulation. In our approach, we first use a color segmentation-based stereo algorithm to generate high-quality photoconsistent correspondences across all camera views. Mattes for areas near depth discontinuities are then automatically extracted to reduce artifacts during view synthesis. Finally, a new temporal two-layer compressed representation that handles matting is developed for rendering at interactive rates. This work was done with Larry Zitnick, Matthew Uyttendaele, Simon Winder, and Richard Szeliski, and was presented at SIGGRAPH'04.

 

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Bio:
Sing Bing Kang (http://www.research.microsoft.com/~sbkang/) received his Ph.D. in robotics from CMU in 1994. He is currently a researcher at Microsoft Corporation working on environment modeling from images. His paper on the Complex Extended Gaussian Image won the IEEE Computer Society Outstanding Paper award at CVPR'91. His IEEE Transactions on Robotics and Automation article on human-to-robot hand mapping was awarded the 1997 King-Sun Fu Memorial Best Transaction Paper award.
Sing Bing has published about 25 refereed journal papers and about 45 refereed conference papers, mostly on stereo and image-based rendering.
He also holds 14 US patents and has co-edited two books in computer vision.

 

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Last updated: April 15, 2005 09:47:13 AM.