Books


Instructor: Irfan Essa
TSRB 230A.
Office Hours: After Class
  Location: CoCB 102
TA: Justin Jang
Office Hours: Monday 1-2p, Wednesday 4-5p in CoCB 104a (DML)
Day/Time: Tuesdays - Thursdays 4:35pm-5:55pm

CA2004
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Required:

Recommended:

  • Eberly, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics. (Hardcover - 561 pages) Book & CD-ROM 1st edition (September 2000) Morgan Kaufmann Publishers; ISBN: 1558605932 [WWW page]

Suggested:
 

  • Blair, Cartoon Animation (see WWW version)
  • Dmytryk On Film Editing.
  • Kerlow, The Art of 3-D : Computer Animation and Imaging, 2nd Edition John Wiley & Sons; ISBN: 047136004X, 2000
  • Maestri, Digital Character Animation 2, Volume II: Advanced Techniques, 1st edition Vol 002 (August 3, 2001)  New Riders Publishing; ISBN: 0735700443
  • Parke & Waters, Computer Facial Animation, (December 1996) A K Peters Ltd; ISBN: 1568810148
  • Thomas and Johnston, Disney Animation: The Illusion Of Life(appears to be out of print again).
  • Watt & Policarpo, The Computer Image, Addison-Wesley, ISBN: 020142298, 1998
  • Walt & Policarpo, 3D Games: Real-time Rendering and Software Technology, Addison-Wesley, ISBN 0201619210, 2001

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Last Updated: Tuesday, November 30, 2004 08:11:04 PM