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Required:
Recommended:
- Eberly, 3D Game Engine Design : A Practical Approach to Real-Time
Computer Graphics. (Hardcover - 561 pages) Book & CD-ROM 1st edition
(September 2000) Morgan Kaufmann Publishers; ISBN: 1558605932 [WWW
page]
Suggested:
- Blair, Cartoon Animation (see
WWW version)
- Dmytryk On Film Editing.
- Kerlow, The Art of 3-D : Computer Animation and Imaging, 2nd Edition
John Wiley & Sons; ISBN: 047136004X, 2000
- Maestri, Digital Character Animation 2, Volume II: Advanced Techniques,
1st edition Vol 002 (August 3, 2001) New Riders Publishing; ISBN:
0735700443
- Parke & Waters, Computer Facial Animation, (December 1996) A K Peters
Ltd; ISBN: 1568810148
- Thomas and Johnston, Disney Animation: The Illusion Of Life(appears to
be out of print again).
- Watt & Policarpo, The Computer Image, Addison-Wesley, ISBN: 020142298,
1998
- Walt & Policarpo, 3D Games: Real-time Rendering and Software Technology,
Addison-Wesley, ISBN 0201619210, 2001
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