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How to submit your homework: Create a .zip or .rar file of your whole project including the workspaces. Please don't send the debug/release folders, or any library files that we already have, glut for example. Name this file "p{project number}_{your name}.zip", where {your name} is your full name without spaces. For example, Huamin Wang would create "p1_Huamin_Wang.zip" for his homework 1. Submit your assignment to whmin 'at' cc 'dot' gatech 'dot' edu. Please put "cs4451: prog1" in the subject line so we can find your homework quickly.
PPM files can be viewed by Irfanview (http://www.irfanview.com).
Class Sessions
MWF, 2:05pm - 2:55pm
CoC Room 101
Instructor
|
Teaching Assistant Huamin Wang |
Required Textbook
Fundamentals of Computer Graphics by Peter
Shirley, second edition
Grading
Programming assignments: 70% (divided evenly among the five
programs)
Midterm exams (two): 14% (7% each)
Final exam: 16%
Programming Projects
Computer graphics is learned best by doing.
Each student will complete five programming projects, to be written in C or C++
on a Windows platform. Students may talk with one another about any of the
concepts required for the programming projects, but each student must perform
the actual programming of this assignment on their own. Students must write all
of the code for each assignment themselves without any form of code sharing by
electronic, written, verbal or any other means. The only code from others that
may be used in these assignments are those that are given by the instructor.
Note that it is impossible to get a good grade in this course without completing
all five programming assignments.
Late Policy
The grade on a late assignment will drop 5% for each
day beyond the due date. A day ends at midnight (specifically 11:59pm). No late
assignments will be accepted four days or later after the date that the
assignment was due.
Assignments
Required Reading
121-126 Matrix Review
135-146 2D Transformation
147-157 3D Transformation
159-175 Viewing + Projection ( Viewing: 164-165)
33-37 Line Equations
61-67 Line and Triangle Rasterization
177-189 Hidden Surfaces
451-463 Radiometry
485-488 Color Vision
465-476 Color
191-197 Surface Shading
255-256 Shadow Maps
201-237 Ray Tracing
246-255 Texture Maps, Bump Maps, Environment Maps
379-400 Graphics Hardware
301-313, 321-323, 327-334 Bezier Curves and Surfaces
67, 98-104 Anti-Aliasing
521-535 High Dynamic Range Images
Useful Graphics Links
OpenGL resources.
Links to many OpenGL sites.OpenGL Programming Guide:
http://fly.cc.fer.hr/~unreal/theredbook/ or
http://rush3d.com/reference/opengl-redbook-1.1/
OpenGL Reference Manual:
http://rush3d.com/reference/opengl-bluebook-1.0/
Real-time rendering resources.
Information about programming in Cg.
On-line graphics resources from ACM TOG.
Pointers to many graphics links.
Research labs in computer graphics.
On-line SIGGRAPH papers for 2000, 2001, 2002, 2003, 2004.
Videos of SIGGRAPH presentations for 2001 and 2002.
List of all sorts of graphics publications (including earlier SIGGRAPH).
Archive of RenderMan documentation.
The RenderMan repository.
The POVRAY site.
The Rayshade public-domain ray tracer.
Archive of issues of the Ray Tracing News.
Huge list of non-photorealistic rendering resources.