CS4496: Computer Animation
Prerequisites:
Thorough understanding of linear algebra
Vector calculus
A good working knowledge of C/C++ and OpenGL programming
Topics:
Keyframe animation
Interpolation
Quaternion
Hierarchical modeling
Inverse kinematics
Differential equations
Particle dynamics
Rigid body dynamics
Articulated rigid bodies
Deformable body  dynamics
Fluid simulation
Character animation
Rigging and skinning
Motion capture techniques
Performance animation

Grading:
Homework
Projects
Midterm

Projects:
Splines
Particles
Rigid bodies
Inverse kinematics
Required software:
Maya 2010 or later (3-year free license for students)
Microsoft Visual Studio
NVidia PhysX (free license)
Late Policy:
The homework and projects are due at the beginning of the lecture on the due date. Late assignments are marked down at the rate of 33% per day (not per lecture). This means your project will worth nothing 72 hours after the due date.
Time: MWF 10:05-10:55
Location: Klaus 1447
Instructor: Karen Liu
Office hours: 12:15-1:30 Mon
Office location: TSRB 230A
Email: karenliu@cc.gatech.edu

TA: Murali Varma 
Office hours: 2:00-3:15 Fri
Office location: Graphics Lab (next to TSRB 230A)
Email: murvarma@gatech.edu
http://www.cc.gatech.edu/~karenliumailto:ctang40@gatech.edushapeimage_4_link_0shapeimage_4_link_1