CS2390 Sp98 Overheads Index

count
  4. Design and The Count
  Design Road Map
  Finishing up IntegerCount
  Introducing the Problem
  Now, Creating the IntegerCount
  OOA: Flexibility and Reusability
  OOA: Flexibility
  OOA: Object-Oriented Analysis
  OOA: What do we need?
  OOD: Object-Oriented Design
  OOP: Accessing
  OOP: Counting Methods
  OOP: Initialization
  OOP: Object-Oriented Programming
  OOP: Profit
  Profit testing
  Testing Flexibility: Creating a DateCount
  Testing Reuse: Profit Calculation
  Testing
  The Count
countui1
  5. Building a UI for Count
  Count now just announces changes
  Count UI Version 1
  Count UI Version 2
  CountView Drawing of the Text Display
  CountView Drawing
  CountView2's Drawing
  CountView2's Event Processing
  First Pass: Direct calls
  How buttons get processed
  How could we get better?
  How could we get better?
  How Count tells CountView to Update
  How does the View find out that it must update?
  Important Observations
  Individual Buttons
  Let's build a UI (HIC) for Count
  MyButton's Drawing
  MyButton's Event Processing
  Picture of MVC Update Process
  Report Card on Version 1
  Report Card on Version 2
  Report Card on Version 3
  Running Version 1
  Running Version 2
  Running Version 3
  Second Pass: Generalized buttons
  TextArea
  Third Pass: Generalized text area
countui2
  6. Count's UI in Window-based MVC
  Changes to Count
  Changes to IntegerCount
  Coding the User Interface: Collect the Subcomponents
  Coding the User Interface: Display Area
  Coding the User Interface: Make the Decrement button
  Coding the User Interface: Other Buttons
  Coding the User Interface: The Window
  Creating UI in an O-O Way
  Defining a User-Interface for Count
  Example of changed/update mechanism
  Example of Controller Functionality
  How does the View find out that it must update?
  Important Observations:
  Model-View-Controller Approach
  MVC using the Coad and Nicola User-Interface Library
  Picture of MVC Update Process
  Reactor class demo method
  Transcript after demo
  Using the UI
datastruct
  11. Data Structures in Smalltalk
  Bags vs. Sets
  Collections Hierarchy
  Demonstrating do:
  Differences between select:, reject:, and detect:
  Examples:
  Games with symbols
  inject: is actually select: or reject: or...
  Interval
  LinkedList
  Operations on Collections
  OrderedCollection new methods
  Other ways to use inject: (functional programming)
  Pre-Defined Data Structures in Smalltalk
  SequenceableCollection New Abilities
  Side note: Tokenizing
  SortedCollection
  Strings and Texts
  Symbols
  What collect: and inject: do
introcc
  11. Introduction to C++
  Accessing Member Data
  Brief History
  C++ is not Smalltalk
  C++ is...
  Class templates: Parameterizing types!
  Constructors and Destructors
  Creating objects at run-time and overriding
  Data hiding in C++
  Declaring Classes in C++
  Declaring variables
  Deriving from a Base Class other than Public
  Filling in the functions: Constructors
  Filling in the functions: Output
  Fixing the Class Declarations
  Handling input, too
  Hiding Inherited Classes
  If you never expect to use the base function...
  Introduction to C++
  Main
  Multiple Inheritance in C++: Declaring two base classes
  Multiple Inheritance in C++: Using both classes in a derived class
  Overloading Functions in C++
  Overloading operators in C++
  Parameterized Version
  Pointers in C/C++
  References in C++
  Roles for Multiple Inheritance
  Running the wrong version
  Slightly More Advanced Topics in C++
  Smalltalk Data Hiding in C++ Terms
  Terminology in C++
  Using the new classes
  Why didn't each car use its own display_short_name?
  Your First C++ Program
introsims
moresims
vend
  7. Building a Vending Machine
  A Scenario Script for DispensingHolder and Item
  An Improved Scenario Script
  Another way to patch printString
  Building the CashDevice
  CashDevice Accessing
  Coad and Nicola's OOA for the Vending Machine
  Connecting and Vending in Item
  Connection and Cash Collecting
  Critique
  Defining Item
  Designing a Vending Machine
  Dispensing
  DispensingHolder Connections
  Doing OOA/OOD/OOP in two pieces
  DON'T GO ANY FURTHER!
  Example #1
  Example #2
  Example with CashDevice
  Final Forms of Testing and Vending in Item
  Item's Accessors
  Modifications Needed to Item for CashDevice
  Programming the class DispensingHolder
  Second Part: Adding in the CashDevice
  Simulating
  Testing and Simulating
  The BIG EXAMPLE!
vendui
  8. Designing the VendingMachine UI
  CashDeviceView
  Choices: Item and CashDevice
  Designing UI for the Vending Machine
  Finishing up CashDeviceView
  Finishing up ItemViewContainer
  ItemViewContainer Pieces
  ItemViewContainer
  Maing Necessary Changes in DispensingHolder
  More CashDeviceView
  Recall MVC