
(A) Find the outward pointing unit normal of this triangle. Recall that vertices are numbered by convention in the counterclockwise direction when seen from the outside of a surface. Check your work by testing that the dot product of the normal with the vector along any edge of the triangle is zero.
(B) Find the angle between vectors q=(v2-v1) and r=(v3-v1).
(C) Derive the equation for the plane defined by this triangle.
(A)Find the projection Q of point P=[1 2 3 1]T onto this plane.
(B)Use the plane equation to check that Q is on the plane.
(C)Check that vector P-Q is in the direction of the plane normal.

(B) Find the transforms to place double doors in the center of the E wall. Place the doors so that they are opening inward at a 30 degree angle.
(A)Find the view volume parameters for the portion of 3D space that you can see that falls outside the window. Use the proper coordinate frame (WC or VRC) for each parameter.
(B) You move to the SE corner of the room. Which parameters change? (You still can't see past that skyscraper.)
Estimate a set of view volume parameters to obtain this shot. Explain
your choices.
Trace through the Cohen-Sutherland clipping algorithm for a 3D perspective projection canonical view volume. Find the endpoints of the clipped line segment using the parametric line equation.
(A)The viewpoint is at the origin. Trace the steps required to determine whether this is a front-facing or back-facing polygon. Assume that the vertices appear to be numbered in counterclockwise order when the front-facing surface is visible.
(B)How does your answer change if the viewpoint is at point V
instead of at the origin: