Between the time that you demo your game on May 26th and June 2nd you should get several friends or classmates not on your team to playtest your game. Test your game with at least three and preferably five or more people. Observe them playing the game to see what is harder or easier for them than expected. Interview them afterwards to find out what was fun about the game as well as what might be improved both in the short term and the long term. Listen to what they have to say and don't be defensive about their complaints. If possible, improve your game based on their comments.
Each team should turn in a final writeup for their game. Your final writeup for your game should be paper that addresses the following issues:
Include screenshots of your game to illustrate your points as well as references to the class readings or other materials.
In addition to the group paper, each team member must separately turn in one page describing that person's individual contribution. We are primarily interested in a detailed description of which parts of the code and game design you were responsible for, but you may also mention if you had primary responsibility for a particular group task such as writing the project proposal.