
Part Two: Initial Prototype and Evaluation Plan
Version 2.0 (11/23/97)
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Project Team:
Jason Elliott
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FollowMe will be initially evaluated via a Think Aloud exercise. The purpose
of this exercise is to obtain an initial response from the evaluation team.
The designers will videotape the Think Aloud session, and encourage
evaluators to speak freely and frankly regarding their experience with
the interface. The evaluators will be provided with a subset of
system tasks to complete and asked to describe their thinking process
as they execute the sample tasks. Some questions we (the designers)
will ask ourselves as we review the Think Aloud exercise:
The design team has chosen to request a Cognitive Walkthrough to evaluate
the learnability of the FollowMe system. The evaluation
team will be given very specific step-by-step instructions for a subset of
possible system functions. The evaluation team, as they follow the given
instructions, will form a believability story for the given tasks to assess
how well the interface supports the user(s) as they explore and learn more
about the system. At each step in the walkthrough, the evaluators will
be asked to answer four questions:
Finally, the evaluation team will be asked to complete a questionnaire. This
exercise is primarily used to gain some outside insight as to the validity of
the FollowMe concept. In other words, if a fully functional system
were ever implemented,
would someone want to use it? Some potential questions might include:
The primary visual interface for FollowMe has undergone three major revisions.
The first sketches were produced during a brainstorm session, attempting to
stretch our concept beyond today's limitations, to a truly ubiquitous home
audio control system.
The second first major revision was produced for an in-class exercise in
Cognitive Walkthroughs. These simple graphics were generated to show how
a user might add a song to their audio playlist. We (the design team) learned
quite a bit from that in-class experience, and subsequently incorporated
a number of suggestions into the final design revision.
The final revision will be used during the team evaluation process. It
consists of a number of web hosted storyboards that are linked together
to demonstrate basic interface functionality.
Prototype of Touch Screen Interface
The three evaluation exercises that we are going to use are: think
aloud, cognitive walkthrough, and questionnaire. For each exercise we
set up different objectives and require the evaluation team to do different
tasks. Since we plan to support alternative user input (voice and touch
screen)we split these two forms of communication between the first
two evaluations. This will simplify considerably the task of the evaluation
team since they will not be confused about which form of input to use. However,
the tasks that they will be asked to do will not be totally different in their
nature so that comparable feedback about the usefulness and efficiency of the
two interfaces can be obtained.
Think aloud. In this part the evaluation team will use voice
interface only. They will be required to perform several routine tasks
and requested to explain each step they do in detail. By doing this evaluation
exercise we hope to gain some insights into the different kind of tasks
the users might be willing to carry out using the system. Cognitive Walkthrough. This method is very useful in the early
stages of the design process. Since we did not have enough time to develop
a fully functional prototype it can be extremely helpful to identify problems
with the design of the system and its interface. We did
a similar exercise in class and it helped us find some conceptual errors
in our design. For example, the users wanted to play a song immediately while
the only option that we were providing was to add a song to the play list
(queue) which might or might not be empty. In this part the evaluation team
will use touch screen interface only. Questionnaire. We decided to use a questionnaire to evaluate
the concepts and the ideas behind the system rather than the interface.
Since this is an unique system we would like to know whether the users
like it or not. The implementation details and the prototype are not that
important here and we kindly ask the people that are doing the questionnaire
to ignore them. Instead we require them to think in abstract terms about the
usefulness and viability of the system. We also ask questions about the
social impact of the system and whether it is attractive for home use.
Think Aloud is a way to gather information by observing users'
interaction with a system. While performing a Think Aloud evaluation of
the FollowMe system, evaluation team members will be asked to complete a
set of pre-determined tasks. As the team members work with the system,
they will be asked to provide stream-of-consciousness feedback. In other
words, the evaluators will be asked to talk out loud about what they are
thinking while using the FollowMe system. The evaluators should
elaborate by describing what they believe is happening with the system,
why they take action, and what they are trying to do. We will request
that their comments not be inhibited in any way, but rather that they be
frank and honest.
There will be two design team members present to assist with the
evaluation process, and the process will be recorded via videotape for
review by the design team. The system designers will use this evaluation
experience to help them further refine interface components and to gauge
the relative comfort level of the evaluation team during their exposure
to a heretofore unseen technology.
FollowMe, in its prototypical form, demonstrates most of the
functionality that one would expect from a complete system. As mentioned
previously, the Think Aloud exercise will stress vocal and kinesthetic
interaction as opposed to a purely visual mode.
In doing so, the design team hopes to create a realistic interactive
environment: one that allows evaluators to concentrate on their
interaction with the system, rather than fumbling with it's prototypical
implementation.
What follows is a task story that will provide evaluators with both
motivation and instructions for their interaction with FollowMe:
You begin your experience in the living room, after a long day at work.
While relaxing in your favorite chair, you ask FollowMe to play your
favorite song by saying...
1) "turn on the audio system"
While you close your eyes to enjoy your favorite song, your stomach
begins to growl - growing louder until it begins to drown out Enya's
haunting rhythms. You get up from your chair to grab a bite to eat from
the kitchen. As you leave the living room, it's speakers fade out and
the kitchen grows louder to your preset volume. The only problem is, the
dishwasher happens to be running and you can't hear a thing. You adjust
the volume again by saying...
4) "volume up two levels"
After fixing a sandwich, and downing a cold glass of milk, you retreat to
your bedroom to change clothes. As the kitchen speakers fade away, the
bedroom system activates. With a full tummy and more comfortable
clothes, your mood changes - looking for something a bit more up-tempo.
You know there is a fast song that Enya plays - but you just can't
remember the name of it. You ask the system to give you a preview of the
songs from Enya's album "In Memory of Trees"
5) "preview all the songs in Enya's Memory of Trees album"
After you listen to the first few previews, the song you were thinking of
begins to play.
6) "play this song now"
You venture back into the living room and lay down on the sofa. Your
mind drifts off... Now it's after midnight and you're ready for bed.
You head back to the bedroom. So you can sleep in peace and quite, you
tell FollowMe to leave you alone for a while.
8) "Don't follow me here - it's after midnight"
In the future, FollowMe will remember that it shouldn't play music in
your bedroom after midnight. As you drift off to sleep, FollowMe
automatically turns itself off to conserve energy, awaiting a new day.
Task II: Play a Song Now
Task II: Play a Song Now
The designers of this system came up with this questionnaire in order
to asses the "follow me" idea. Since we are not aware of any
existing system similar to this one we want to get some feedback from you
about the usefulness of our system. Please do not pay too much attention to
the existing system and interface. We want you to think in abstract terms
and help us evaluate the viability of the concepts behind the system. Please read all questions carefully and try to answer all of them. We
thank you in advance. 1. Your age: a) 12-16 2. Sex: a) male 3. Education: a) primary 4. What was your first impression about the system: a) I liked it a lot. 5. Would you like to use such a system? a) Definitely. 6. Would you install it in your home? a) Yes, when do you release the first version. 7. Did the system make you change your listening habits? a) Yes, I almost forgot how to operate a normal CD player. 8. Do you like the idea of the sound following you around the house? a) Yes, I always wanted my stereo to be able to do something like that. 9. Can you think of any alternative uses of the concept of "follow me"? a) Yes, my family will go crazy. 11. Is it going to make you feel better in your home? a) Yes, I'd love to tell the system just before I go to bed "Play
my favorite classic song". 12. How much would you be willing to pay for the system if it were commercially
available? Indicate the maximum amount you would be willing to pay. a) $200-500 13. Do you like the idea of all your music being stored on a remote machine
without you having access to your physical CDs? a) Yes, I can search a song faster than I was able to before. 14. Which mode of operation do you prefer: a) voice a) Very important, I would not use it otherwise. 16. Which feature of the system did you like the most?
Description of New Design
Link to sketches and other resources.
Description of Design Prototype
Layout of the Prototype in the CPL
Camera Perspectives
Positioning System
Evaluation plan
The think aloud will be performed in the
CPL lab on the 3rd floor of CCB
You live in a wonderful new house equipped with a startling new
technology called FollowMe. Your home has many rooms, each capable of
sensing your motion, and each capable of reproducing your favorite
musical selections. Each room is also equipped with touch sensitive
displays and voice recognition technology so that you can communicate to
your home in a variety of ways.
2) "play the first song from Enya's most recent album"
3) "volume up two levels"
7) "set the volume down one level"
Intended Users
General Population with the following assumptions/conditions:
Description of the Project
See Project Description above.
Task Descriptions
Task I: Set Preferences
The user should be able to set the preferences for volume level
and following status in each room of the house.
The user will choose a song that will be played as soon as it
is chosen, as opposed to adding the song to the play list or queue. The
chosen song might interrupt whatever is currently being played by the system.
Action Sequences for Tasks
Task I: Set Preferences
(For this evaluation, print this
form and then start by clicking
here)
(For this evaluation, print this
form and then start by clicking
here)
b) 16-18
c) 18-21
d) 21-25
e) 25-35
f) 35-45
g) 45-60
h) above 60
b) female
b) high school
d) Bachelor's Degree
e) Master's Degree
f) Doctoral Degree
b) I though that it is a crazy idea but I started to like it soon.
c) I was not surprised at all.
d) I was disappointed by the limited functionality of the system.
e) I did not like it at all.
b) Probably.
c) I'm not sure.
d) Probably not.
e) No.
b) Probably yes, but it depends on the price.
c) I'm not sure.
d) Probably not, unless it is free.
e) No way. I still have some brains left.
b) Yes, I found myself doing things that were not possible without this system.
c) A little bit.
d) I'm not sure.
e) No.
b) It is kind of cool but I'm not used to it.
c) I'm not sure.
d) It creates more problems than benefits.
e) No.
Can it be applied to something that is not sound? Give examples if possible.
10. Do you think that the system may cause any social conflicts if you were
to install it in your house?
b) Yes, I will disturb everybody in the house.
c) I can't tell, I have to install it first.
d) No, if the settings are done correctly.
e) No, it will actually make my family happier.
b) Yes, now I can listen music even in the bathroom.
c) I don't see any significant benefit of using the system.
d) I will be confused when I cannot use it properly and this
will make me nervous.
e) I hate new technology; can't we just use a radio?
b) $500-1000
c) $1000-2000
d) $2000-5000
e) Other. Please specify:
b) Yes, now I don't have to physically store hundreds of CDs in the house.
c) I'm not sure.
d) No, it is a little confusing.
e) No, give me my CDs back.
15. How important is it for you to be able to give very loose or vague voice commands
vs. very specific commands? For example, would you like to be able to say
"Play that song ... well you know it...the one that I heard last night" or you would
prefer to be explicit "Play The yellow submarine by the Beetles"?
b) touch screen
Please explain:
b) It is good to have loose commands but this is not that important for me.
c) I'm not sure.
d) Having only a limited vocabulary certainly speeds up the interaction.
e) I don't trust the voice interface; the touch screen is the only thing that I use.
17. Which feature did you like the least?
18. Is there anything that was not mentioned above but you think might be important?
Appendix
Further readings and Miscellaneous Links
Follow Me Home Page
Last Modified 11/10/97 -- Jason Elliott