A key design criteria of this project involved creating an effective,
non-annoying auditory display. We aimed to avoid repeating the mistakes
exhibited by the "talking" cars of the mid 1980's. Engineering psychology
and auditory display texts were reviewed during development of the sonopticon
prototype. The criteria listed below were considered in evaluating the
suitability of the SonopticonTM auditory components.
According to Sanders and McCormick in Human
Factors in Engineering and Design, auditory displays should be used
instead of visual displays:
- When the message calls for immediate action (Example: collision, blind-spot
warning)
- When the visual display is overburdened (Example: Driving )
- When the message is simple and short (Example: collision, blind-spot
warning)
Deatherage and Mudd state:
Warning signals should utilize frequencies different from background
noises (example: interior, traffic ambience) to minimize masking.
If different warning signals are used to represent different conditions
requiring different responses, each should be discriminable from the others,
and moderate intensity signals should be used.
Other References to Automobile Interfaces:
Bibliography
Deatherage, B.H. (1972). Auditory and other sensory forms of information
presentation. In H.P. Van Cott and R.G. Kincade (eds.), Human engineering
guide to equipment design. Washington, DC: Government Printing
Office.
Kramer, G. (ed.) (1994.) Auditory
Display: Sonification, Audification, and Auditory Interfaces. Menlo
Park, CA: Addison-Wesley.
Mudd, S.A. (1961). The scaling and experimental investigation of four
dimensions of pure tone and their use in an audio-visual monitoring problem.
Unpublished Ph.D. thesis. Lafayette, IN: Purdue University.
Sanders, M.S. and McCormick E.J. (1993). Human
Factors in Engineering and Design. New York, NY: McGraw-Hill.