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Human Motion

Badler, N. I., Phillips, C. B., Webber, B. L. 1993. Simulating Humans. Oxford: Oxford University Press.

Bruderlin, A., Calvert, T. W. 1989. Goal-Directed, Dynamic Animation of Human Walking. Computer Graphics 23(3):233-242.

Calvert, T., Bruderlin, A., Dill, J., Schiphorst, T., Welman, C. 1993. Desktop animation of multiple human figures. IEEE Computer Graphics and Applications 13(3): 18-26.

Chen, D., Zeltzer, D. 1992. Pump it up: Computer Animation of a Biomechanically Based Model of Muscle using the Finite Element Method. Computer Graphics 26(2): 89-98.

Gourett, J., Magnenat-Thalmann, N., Thalmann, D., 1989. Simulation of Object and Human Skin Deformations in a Grasping Task. Computer Graphics 23(3):21-30.

Ko, H., Badler, N. I. 1993. Straight-line Walking Animation based on Kinematic Generalization that Preserves the Original Characteristics. Graphics Interface '93.

Lee, P., Wei, S., Zhao, J., Badler, N.I. 1990. Strength Guided Motion. Computer Graphics 24(4):253-262.

Sanso, R. M., Thalmann, D. 1994. A Hand Control and Automatic Grasping System for Synthetic Actors. Computer Graphics Forum 13(3):167-177.

C. W. A. M. van Overveld and H. Ko 1994. Small Steps for Mankind: Towards a Kinematically Driven Dynamic Simulation of Curved Path Walking. The Journal of Visualization and Computer Animation 5(3):143-166.



Jessica Hodgins
Fri Apr 18 20:52:16 EDT 1997