Project Proposal: Facial Animation in Alias

Marcia Riley

The goal of this project is to produce some facial animation in Alias of a model which has human-like features, starting from an existing NURBS-based model of a human. The model need not closely resemble a human (reality is not the point), but should convey the impression that it is alive and either thinking, reacting, or feeling something, as reflected by its facial behavior. The first step is to make any desired or necessary changes to the model. Next, a method loosely based on that described in [1] will be implemented. This entails designing certain base movements involved in the animation at their full intensity. In the article, these movements correspond to muscles or groups of muscles associated with movement in various parts of the human face. These movements can then be combined (using features in Alias, such as ShapeShifter) to achieve a large range of expressions, which can then be used in an animation. As of now, I have not selected a paper to present on this topic. I am still searching.

References:

[1] Landreth, Chris, Faces with Personality: Modeling faces that exude personality when animated. Computer Graphics World, February 1996.