Two papers for Yusuf Goolamabba's talk on 03/01/96:
-
Tree-Maps: A Space-Filling Approach to the Vizualization of
Hierarchical Information Structures - Brian Johnson and Ben
Shneiderman
-
Information Vizualization using 3D Interactive Animation
Robertson, Card and Mackinlay
Tree-Maps: A Space-Filling Approach to the Vizualization of
Hierarchical Information Structures
An innovative method for vizualizing hierarchical structured
information is described. The main selling point of this point is that
this mechanism makles full use of available display space, unlike
competing techniques like listings (which provides for detail but is
very poor at presenting structural information), outlines (which
provides for both structural and content info, but only a few lines at
a time) and tree drawing (poor use of space and lack of content
information)
The author motivates the the architecure by looking at current
metaphors for viewing directory structures.
Use of color is and effective mthod to provide content
information. Algorithms for generating the Tree Map is also given in
the paper
Tree Map's seem most effective if the hierarchy they visualize is well
defined like teams in a league and players in team. I am not sure, if
directory structures are so well defined. Also, the fact that
sub-levels are recursively rotated 90 degrees is not obvious at first
Question: It seems that if you have a directory, with
subdirectories and subdirectories and some intermediate node,because
of the repeated rotation, one would lose sense of the directory
structure quickly. Is there any cognitive artifact like color, sound
which can help in determing where you are in the hierarchy
Information Vizualization using 3D Interactive Animation
This paper looks at the inability of current desktop metaphors which
are incapable of scaling to the level required for next generation of
applications , which lead to information explosion ( The Web is a
prime example of this)
They suggest four methods for improving the cost structure of
information access
- Large Workspace
- Agents
- Real-Time Interaction
- Visual Abstractions
They describe a UI Architecture which and talk about the following
problems which were addresses
- The Multiple Agent Problem
- The Animation problem
- The Interaction Problem
- Rhe Viewpoint Movement Problem
- The Object Movement Problem
- The Small Screen Space Problem
The heart of the Information Visualizer is a controlled resource
scheduler, the Cognitive Coprocessor architecture whch schedules
agent. Search Agents search for documents by relevane feedback. The
basic building block in the Information Vizualizer are Interactive
Objects which combine user interaction and agent interaction.
To Naviage within 3D scpae, the Information Vizualizer has five
metaphors
- The Walking Metaphor
- Point of Interest Logarithmic Flight
- Object of Interest Logarithmic Manipulation
- Doors
- Overview
For Classical data, the following metaphors were explored
- Hierarchichal
- Cone trees- Very cool, but am note sure of its usability
- Linear
- Perspective Wall- Similar to the focus and content mechanism,
FishEye systems. Effective Space Utilization
- Spatial
-
- Continuos Data
-
- Unstructred
-
Question
It seems that the Information Vizualizer is very effective for a small
subset of problems, but is not so generalizable even though the paper
claims that it is so. How would we use techniques described in the
paper in our day-today work, considering the extreme ubiquity of the
World Wide Web and the navigation and searching problems associated
with it.