Information about the registration and accomodation for the symposium
Information about a few scholarship opportunities for the symposium
More Information about the Improvised Comedy Games Workshop to be held at the symposium
The submission page is open!
An updated Call for Papers is out.
The Call for Special Session on work falling outside classical AI has been added.
The Call for Papers is out.
Seismic Semantic Federation: The View from Machu Picchu,
Which narrations for persuasive technologies? Habits and procedures in Ayiti: The Cost of Life,
Gabriele Ferri and Riccardo Fusaroli.
Agency Play: Dimensions of Agency for Interactive Narrative Design,
D. Fox Harrell and Jichen Zhu.
Using Analogies across Narratives to drive Dialogue,
The Computation of Self in Everyday Life: A Dramaturgical Approach for Socially Competent Agents,
Joshua McCoy and Michael Mateas.
A Computational Model of Inferencing in Narrative,
James Niehaus and R. Michael Young.
StoryEval: An Empirical Evaluation Framework for Narrative Generation,
Jonathan Rowe, Scott McQuiggan, Jennifer Robison, Derrick Marcey and James Lester.
From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience,
Anne Sullivan, Sherol Chen and Michael Mateas.
A Comparison of Retrieval Models for Open Domain Story Generation,
Reid Swanson and Andrew Gordon.
Modeling Game Master-based story facilitation in multi-player Role-Playing Games,
Anders Tychsen, Michael Hitchens, Ruth Aylett and Sandy Louchart.
Representations for Learning to Summarize Plots,
Darren Appling and Mark Riedl.
Modeling Believable Virtual Characters with Evolutionary Fuzzy Cognitive Maps in Interactive Storytelling,
Yundong Cai, Chunyan Miao, Ah-Hwee Tan and Zhiqi Shen.
Evaluating the Authorial Leverage of Drama Managemento,
Sherol Chen, Mark Nelson and Michael Mateas.
Extending and Evaluating a Platform for Story Understanding,
David Elson and Kathleen McKeown.
The Personal Experience of Narratives in Role-Playing Games,
Michael Hitchens and Anders Tychsen.
Twig: A Simple, AI-friendly, Character World for Believable Agents,
Incorporating Authorial Intent into Generative Narrative Systems,
Learning to Influence Emotional Responses for Interactive Storytelling,
David Roberts, Harikrishna Narayanan and Charles Isbell.
What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment,
Emmett Tomai and Kenneth Forbus.
Demeter: An Implementation of the Marlinspike Interactive Drama System,
Zach Tomaszewski and Kim Binsted.
Challenges in Development and Design of Interactive Narrative
Authoring Systems, a Panel,
Arnav Jhala and Martin van Velsen.