We believe that a cognitive science-based
approach to design education can lead to significant improvements
in the effectiveness of university design courses and to the
future capabilities of practicing designers. The purpose of this
workshop is to define and organize a framework of concepts and
research upon which we can build a strong base of knowledge in
the cognition of design learning.
Two questions appear fundamental to an interdisciplinary
educational process. (1) How can we frame and structure design
knowledge and design education in a form that will be applicable
across design fields? That is, we seek to develop a conceptual
framework for approaching design learning, regardless of the
design domain; (2) Which social or collaboration aspects of
design apply across a broad range of design fields and how can we
characterize them? That is, we seek to understand cognitive
actions, states or goal structures of cross disciplinary
collaboration in the production of a design solution.
At present, design pedagogy generally follows one of two
traditions. The first is the architecture or industrial design
studio. In this tradition, design concepts, formal skills and
knowledge are integrated and practiced explicitly in the design
exercises of the studio. The cognitive processes of design are
learned implicitly, either by example or watching others. It
could be said that design education in this tradition is largely
learning the culture of design practice.
The other tradition derives from engineering education. This
pedagogy presents the formal aspects of design with a particular
emphasis on analytical methods. Analytical techniques, understood
in this community as the major component of designing, are taught
by having students use mathematical formalization and paper and
pencil computational methods to solve design problems. In senior
level courses, more ill-structured design problems require
students to predict the behavior of candidate designs through
decision making, optimization or search. While the breadth of
activity covered by such topics is constantly increasing, such
educational practices cover only part of the total realm of
design. It is often argued in the analytical camp, as compared to
studio based approaches, that non-formal aspects of design can
only be learned through practice.
While both traditions have experienced a certain degree of
success in apprenticing students to effective design activity, it
is our belief that each has its limitations. Enculturation into
the practice of architecture is necessary but not sufficient.
Development of analytical thinking and techniques is important
but incomplete. In each case, the particular bias of the
discipline restricts complete coverage of design as both a
cognitive and social activity. Further, effective methods of
assessment that aim to measure the development of the novice
designer are sorely lacking. Also design problem fining and
structuring is usually ignored. If design is important
intellectually as well as economically and financially, then the
education of future designers is too important to leave to
insufficient approaches.
We believe a way to move forward in developing a conceptual
framework for studying and understanding design can be based on
cognitive science. Cognitive science approaches human activities
as information processing so when applied to design learning it
becomes imperative for us to understand the different information
processing skills that outstanding practicing designers need and
help develop those in future designers. Such an approach
addresses explicitly how designers transform information about
conditions and resources into a plan for a design result. The
derivation and accumulation of information results from a variety
of cognitive activities. There are the formal analytical
processes of design, predicting a design's future behavior, the
area given so much emphasis in recent engineering education.
There are also the formal processes involved in synthesis and
analysis, utilizing optimization and the heuristic processes of
search. Information also derives from the iterative activity of
problem definition (called requirements specification in software
engineering) which is essential in dealing with an ill-structured
problem spaces. Finally information is structured and issues
resolved through the social and organizational aspects of design.
We believe a cognitive approach encompasses and expands on the
traditional approaches to design. While different types of design
education (engineering, architecture, and software) emphasize
different perspectives, all are relevant to the learning and
practice of design.
The challenge is to identify and apply relevant areas of research
in cognitive science and education to design learning. How can we
use verbal protocol studies of expert designers to inform
improvements in design education? In addition, how do we use
educational theories of learning and transfer derived from
cognitive science research to improve design education. We need
to better understand how people gain new thinking and
problem-solving capabilities, and how they become effective
actors in a design milieu. A cognitive science approach to
learning seeks to understand and describe the typical knowledge
state of beginning and developing designers, how new information
is structured and experienced for future work situations, and
which stumbling blocks inhibit the use of design knowledge and
processes. While learning theorists have provided important
knowledge about how such learning of well-defined material takes
place, there has been little transfer to more ill-defined areas,
such as design.
We invite workshop participants to join us in our aspirations and
help us contribute to these goals.