PhD CS – Graphics & Visualization Body of Knowledge

Animation Body of Knowledge

Books and Tutorials

  • Physically Based Modeling, SIGGRAPH 1997 Course Notes, by Baraff and Witkin
  • Fluid Simulation, SIGGRAPH 2007 Course Notes, by Bridson et al
  • A quick tutorial on multi-body dynamics, by Liu and Jain
  • Optimal control theory, by Todorov
  • Real-time physics, by Muller
  • An Introduction to the Conjugate Gradient Method Without the Agonizing Pain, by Shewchuk
  • Contact Handling for Articulated Rigid Bodies Using LCP, by Tan et al
  • CS4496 slides on keyframe animation by Liu

Papers

  • Particle-Based Fluid Simulation for Interactive Applications, by Muller et al
  • Stable Fluids, by Stam
  • Large Steps in Cloth Simulation, by Baraff and Witkin
  • Efficient Simulation of Inextensible Cloth, by Goldenthal et al
  • Reflections on Simultaneous Impact by Smith et al
  • Deformable Object Animation Using Reduced Optimal by Barbic
  • Keyframe Control of Smoke Simulations by Treuille et al
  • Momentum Control for Balance by Macchietto et al
  • Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives, by Wang et al
  • Learning Physics-Based Motion Style with Nonlinear Inverse Optimization, by Liu et al
  • SIMBICON: Simple Biped Locomotion Control, by Yin et al
  • Generalized Biped Walking Controller, By Coros et al
  • Dextrous Manipulation from a Grasping Pose, by Liu
  • Spacetime Constraints, by Kass and Witkin
  • Motion Graphs, by Kovar et al
  • Verbs and Adverbs: Multidimensional Motion Interpolation, by Rose et al
  • Style-based Inverse Kinematics, by Grochow et al