MANUAL > FAQ


FREQUENTLY ASKED QUESTIONS

1. How do I get started?

Try the Tutorials to see what you can do with AquaMOOSE.

2. Why is the program called AquaMOOSE?

AquaMOOSE is based on the same underlying educational theories as the MOOSE Crossing project, an environment created by Amy Bruckman. That similarity, along with the underwater theme of the environment, resulted in the name AquaMOOSE 3D.

3. What are the system requirements for AquaMOOSE?

  • Operating System: Windows 98 or later
  • Video: 16MB video card with Direct3D hardware acceleration
  • Hard Disk Space: 15MB Free
  • Memory: 64MB RAM
  • DirectX: DirectX 6.0 or higher

    4. Why is AquaMOOSE 3D PC Only?

    AquaMOOSE depends on a graphics engine that is not supported on platforms other than the PC. We would like to create a version of AquaMOOSE for the Mac, but cannot do so until the graphics engine is available for other platforms.

    4. Can I run this program on a Mac or Linux Windows emulator (like Virtual PC)?

    Probably not. AquaMOOSE needs hardware acceleration, and most emulators don't include support for hardware acceleration, causing the program to run much too slowly.

    5. Can I show my friends the tracks I made?

    Yes. Make sure your courses and tracks are in Public--you can drag them there if they aren't. Now close the program. In the AquaMOOSE directory open the folder "Files." You will see files with all the users' names. You will see a .aqm file with your login name. Copy this file and put it in someone elses File folder.

    6. It doesn't draw anything when I press move. What's wrong?

    Look at the text Feedback Area in the bottom right. If there is an error, it probably means there was something wrong with one of your math functions. Try another function or a different World.

    7. How can I change worlds?

    To change worlds, you can go to the Environment Menu and choose Change World.

    8. How can I make it do tan(t) or sec(t) or ln(t)?

    The only functions currently supported are power operations (with ^), and the trig functions sin and cos. To get tangent, you can do sin(t)/cos(t), but remember tangent creates some very large values, so it will probably produce erratic behavior. Log functions cannot be produced; however, since logs are inverses of powers, all the behaviors can be reproduced with a little ingenuity. See Functions for a list of available functions, constants, and examples.

    9. Where can I find out more information about AquaMOOSE?

    To find out more information about AquaMOOSE 3D, visit our website at http://www.cc.gatech.edu/elc/aquamoose/.

    10. I found a bug, what should I do?

    AquaMOOSE is an ongoing project, so there may be bugs, and we would like to know about them so we can fix them. First, write down what you were doing when the bug occurred. Try to be specific and detailed. Next, try to recreate the bug. If you do the same thing, does it happen again? Finally, tell us about your hardware and software setup. What version of Windows are you running? What video card do you have? Email this information to us at aquamoose-request@cc.gatech.edu.

    We appreciate good bug reports! The time you take to explain the problem clearly and completely will help us to make this a better program.


    MANUAL > FAQ

    Email bugs, questions, comments, suggestions to us at aquamoose-request@cc.gatech.edu.

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