Electronic Learning Communities
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Amy Bruckman
see also Amy Bruckman's site

Encouraging Attitudinal Change through Online Oral History
Ellis, Jason and Amy Bruckman. "Encouraging Attitudinal Change through Online Oral History." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)

Gender and Programming Achievement in a CSCL Environment
Bruckman, Amy; Carlos Jensen, and Austina DeBonte. "Gender and Programming Achievement in a CSCL Environment." Long talk, Proceedings of CSCL 2002, Boulder, CO, January 2002. (18.7% of papers accepted as long talks.)

Co-Evolution of Technological Design and Pedagogy in an Online Learning Community
Bruckman, Amy. "Co-Evolution of Technological Design and Pedagogy in an Online Learning Community." Designing Virtual Communities in the Service of Learning. Editors: Sasha Barab, Rob, and James Gray. Cambridge University Press, 2002.

HCI for Kids
Bruckman, Amy and Alisa Bandlow. "HCI For Kids." In Handbook of Human-Computer Interaction. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates, 2002.

Designing Palaver Tree Online: Supporting Social Roles in a Community of Oral History*
Ellis, Jason, and Amy Bruckman. "Designing Palaver Tree Online: Supporting Social Roles in a Community of Oral History." Proceedings of CHI 2001. Seattle, WA, April 2001 pp. 474-481. (19.5% acceptance rate)
* Available from the ACM Digital Library or send an email to gvu-todo@cc.gatech.edu with your surface mail address (and the title of the paper you want) and we will send you a paper copy.

The Turing Game: Exploring Identity in an Online Environment
Berman, Joshua and Amy Bruckman. "The Turing Game: Exploring Identity in an Online Environment." Convergence, 7(3), 83-102, 2001.

Should We Leverage Natural-Language Knowledge?*
Bruckman, Amy and Elizabeth Edwards. "Should We Leverage Natural-Language Knowledge?" Proceedings of CHI 99. New York: ACM Press, pp. 207-214. (25% acceptance rate.)
* Available from the ACM Digital Library or send an email to gvu-todo@cc.gatech.edu with your surface mail address (and the title of the paper you want) and we will send you a paper copy.

The Day After Net Day: Approaches to Educational Use of the Internet
Bruckman, Amy. "The Day After Net Day: Approaches to Educational Use of the Internet." Convergence 5:1, pp. 24-46, spring 1999.


Jason Elliott

No Magic Bullet: 3D Video Games and Education
Elliott, Jason; Lori Adams, and Amy Bruckman. "No Magic Bullet: 3D Video Games in Education." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)

Design of a 3D Interactive Math Learning Environment
Elliott, Jason and Amy Bruckman. "Design of a 3D Interactive Math Learning Environment." Proceedings of DIS 2002 (ACM conference on Designing Interactive Systems). London, UK, June 2002. (22% acceptance rate).

AquaMOOSE 3D: Math Learning in a 3D Multi-user Virtual World.
Edwards, Elizabeth, Jason Elliott, and Amy Bruckman. "AquaMOOSE 3D: Math Learning in a 3D Multi-user Virtual World." Proceedings of ACM CHI 2001Conference on Human Factors in Computing Systems, March-April 2001.

Uneven Achievement in a Constructionist Learning Environment
Bruckman, Amy, Elizabeth Edwards, Jason Elliott, and Carlos Jensen. "Uneven Achievement in a Constructionist Learning Environment." Proceedings of ICLS 2000. Ann Arbor, MI, June 2000. (36% acceptance rate)


Andrea Forte

Becoming Wikipedian: Transformation of participation in a collaborative online encyclopedia
Bryant, Susan, Andrea Forte and Amy Bruckman. (2005). "Becoming Wikipedian: Transformation of participation in a collaborative online encyclopedia" To appear in Proceedings of Group 2005: International Conference on Supporting Groupwork.

Self and school: Nurturing students' identities as science writers using wikis (abstract)
Presented at 113th Annual Conference of the American Psychological Association, 2005.

Motivation and non-majors in computer science: Identifying discrete audiences for introductory courses
Forte, Andrea and Mark Guzdial. (2005). "Motivation and non-majors in computer science: Identifying discrete audiences for introductory courses" IEEE Transactions on Education. (48)2: 248-253.

Design process for a non-majors computing course
Guzdial, Mark and Andrea Forte. (2005). "Design process for a non-majors computing course." ACM SIGCSE Bulletin. (31)1: 361-365.

Computers for communication, not calculation: Media as a motivation and context for learning
Forte, Andrea and Mark Guzdial. (2004). "Computers for communication, not calculation: Media as a motivation and context for learning" Proceedings of Hawaiian International Conference of Systems Scientists 2004.

Programming for communication: Overcoming motivational barriers to computation for all
Forte, Andrea. (2003). "Programming for communication: Overcoming motivational barriers to computation for all" Proceedings of IEEE Symposia on Human-Centered Computing Languages and Environments, Graduate Student Event.


Jim Hudson

Using Empirical Data to Reason about Internet Research Ethics
Hudson, J. M., & Bruckman, A. (2005). Using Empirical Data to Reason about Internet Research Ethics. Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW), Forthcoming. Paris, France. [Full Paper]

Predictors of Availability in Home-Life Context Mediated Communication
Nagel, K. S., Hudson, J. M., & Abowd, G. (2004). Predictors of Availability in Home-Life Context Mediated Communication. Proceedings of Computer Supported Cooperative Work (CSCW), 497 - 506. Chicago, IL. [Full Paper]

"Go Away": Participant Objections to Being Studied and the Ethics of Chatroom Research
Hudson, J. M., & Bruckman, A. (2004). "Go Away": Participant Objections to Being Studied and the Ethics of Chatroom Research. The Information Society, 20(2), 127 - 139.

The Bystander Effect: A Lens for Understanding Patterns of Participation
Hudson, J. M., & Bruckman, A. (2004). The Bystander Effect: A Lens for Understanding Patterns of Participation. Journal of the Learning Sciences, 13(2), 169-199.

IRC Francais: The Creation of an Internet-Based SLA Community
Hudson, James M. and Amy Bruckman (2002). "IRC Fran ais: The Creation of an Internet-Based SLA Community." Computer Assisted Language Learning (CALL) 15(2), 109-134.

"I'd Be Overwhelmed, But It's Just One More Thing to Do": Availability and Interruption in Research Management
Hudson, J. M., Christensen, J., Kellogg, W. A., & Erickson, T. (2002). "I'd Be Overwhelmed, But It's Just One More Thing to Do:" Availability and Interruption in Research Management. Proceedings of Human Factors in Computing (CHI), 97 - 104. Minneapolis, MN. [Full Paper]

Disinhibition in a CSCL Environment
Hudson, J. M., & Bruckman, A. (2002). Disinhibition in a CSCL Environment. Proceedings of Computer Support for Collaborative Learning (CSCL), 629 - 630. Boulder, CO. [Short Talk]

Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment
Hudson, J. M., & Bruckman, A. (2001). Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment. Proceedings of Human Factors in Computing (CHI), 263 - 264. Seattle, WA. [Short Talk]

IRC Français - A French Learning Community
Hudson, J. M. (2000). IRC Français - A French Learning Community. Proceedings of International Conference of the Learning Sciences (ICLS), 228 - 229. Ann Arbor, MI.[Short Talk]

Supporting Communication and Collaboration Practices in Safety-Critical Situations
Camp, P. J., Hudson, J. M., Keldorph, R. B., Lewis, S., & Mynatt, E. D. (2000). Supporting Communication and Collaboration Practices in Safety-Critical Situations. Proceedings of Human Factors in Computing (CHI), 249 - 250. The Hague, The Netherlands. [Short Talk]


Jose Zagal

Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (In press). "Collaborative games: Lessons learned from board games" In Simulation & Gaming (In press)

Evolution of Spatial Configurations In Videogames
Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). "Evolution of Spatial Configurations In Videogames" In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume.)

Towards an Ontological Language for Game Analysis
Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005). "Towards an Ontological Language for Game Analysis." In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume.)

From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments
Zagal, Jose and Amy Bruckman (2005). "From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments." Feature report, Convergence, 11:1, 88-105.

Kids Telling Fables Through 3D Animation
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004). Kids Telling Fables Through 3D Animation - GVU Tech Report: GIT-GVU-04-23

LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004). LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game. - GVU Tech Report: GIT-GVU-04-17

Maintenance Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M. (2002). Maintenance Oriented Design and Development: A Case Study - IEEE Software - July-August 2002, 100-106.

A Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000). A Model to Support the Design of Multiplayer Games Presence, Vol.9, No. 5, October 2000, 448-462.

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