Amy Bruckman
see also Amy
Bruckman's site Encouraging Attitudinal
Change through Online Oral History
Ellis, Jason and Amy Bruckman. "Encouraging Attitudinal Change through
Online Oral History." Proceedings of ICLS 2002, Seattle, WA, October 2002.
(50% acceptance rate)
Gender
and Programming Achievement in a CSCL Environment
Bruckman, Amy; Carlos Jensen, and Austina DeBonte. "Gender and Programming
Achievement in a CSCL Environment." Long talk, Proceedings of CSCL
2002,
Boulder, CO, January 2002. (18.7% of papers accepted as long talks.)
Co-Evolution of Technological Design and Pedagogy in an Online Learning Community
Bruckman, Amy. "Co-Evolution of Technological Design and Pedagogy in an
Online Learning Community." Designing Virtual Communities
in the Service of Learning. Editors: Sasha Barab, Rob, and James Gray. Cambridge
University Press, 2002.
HCI
for Kids
Bruckman, Amy and Alisa Bandlow. "HCI For Kids." In Handbook
of Human-Computer
Interaction. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates,
2002.
Designing
Palaver Tree Online: Supporting Social Roles in a Community of Oral History*
Ellis, Jason, and Amy Bruckman. "Designing Palaver Tree Online: Supporting
Social Roles in a Community of Oral History." Proceedings of CHI 2001. Seattle,
WA, April 2001 pp. 474-481. (19.5% acceptance rate)
* Available from the
ACM Digital Library
or send an email to gvu-todo@cc.gatech.edu with
your surface mail address (and the
title of the paper you want)
and we will send you a paper copy.
The
Turing Game: Exploring Identity in an Online Environment
Berman, Joshua and Amy Bruckman. "The Turing Game: Exploring Identity in
an Online Environment." Convergence, 7(3), 83-102, 2001.
Should
We Leverage Natural-Language Knowledge?*
Bruckman, Amy and Elizabeth Edwards. "Should We Leverage Natural-Language
Knowledge?" Proceedings of CHI 99. New York: ACM Press, pp. 207-214. (25%
acceptance rate.)
* Available from the ACM
Digital Library or send an email to gvu-todo@cc.gatech.edu with your surface
mail address (and the title of the paper you want) and we will send you a paper
copy.
The
Day After Net Day: Approaches to Educational Use of the Internet
Bruckman, Amy. "The Day After Net Day: Approaches to Educational Use of
the Internet." Convergence 5:1, pp. 24-46, spring 1999.
Jason Elliott No
Magic Bullet: 3D Video Games and Education
Elliott, Jason; Lori Adams, and Amy Bruckman. "No Magic Bullet: 3D Video
Games in Education." Proceedings of ICLS 2002, Seattle, WA, October 2002.
(50% acceptance rate)
Design
of a 3D Interactive Math Learning Environment
Elliott, Jason and Amy Bruckman. "Design of a 3D Interactive Math Learning
Environment." Proceedings of DIS 2002 (ACM conference on Designing Interactive
Systems). London, UK, June 2002. (22% acceptance rate).
AquaMOOSE
3D: Math Learning in a 3D Multi-user Virtual World.
Edwards, Elizabeth, Jason Elliott, and Amy Bruckman. "AquaMOOSE 3D: Math
Learning in a 3D Multi-user Virtual World." Proceedings of ACM CHI 2001Conference on Human Factors in Computing Systems, March-April 2001.
Uneven
Achievement in a Constructionist Learning Environment
Bruckman, Amy, Elizabeth Edwards, Jason Elliott, and Carlos Jensen. "Uneven
Achievement in a Constructionist Learning Environment." Proceedings
of ICLS
2000. Ann Arbor, MI, June 2000. (36% acceptance rate)
Andrea Forte
Becoming
Wikipedian: Transformation of participation in a collaborative online encyclopedia
Bryant, Susan, Andrea Forte and Amy Bruckman. (2005). "Becoming
Wikipedian: Transformation of participation in a collaborative online encyclopedia" To
appear in Proceedings of Group 2005: International Conference on Supporting
Groupwork.
Self
and school: Nurturing students' identities as science writers using wikis (abstract)
Presented at 113th Annual Conference of the American
Psychological Association, 2005.
Motivation
and non-majors in computer science: Identifying discrete audiences for introductory
courses
Forte, Andrea and Mark Guzdial. (2005). "Motivation and non-majors
in computer science:
Identifying discrete audiences for introductory courses" IEEE Transactions
on Education. (48)2: 248-253.
Design
process for a non-majors
computing course
Guzdial, Mark and Andrea Forte. (2005). "Design process for a non-majors
computing course." ACM SIGCSE Bulletin. (31)1: 361-365.
Computers
for communication, not calculation: Media as a motivation and context for
learning
Forte, Andrea and Mark Guzdial. (2004). "Computers for communication, not
calculation: Media as a motivation and context for learning" Proceedings
of Hawaiian
International
Conference of Systems Scientists 2004.
Programming
for communication: Overcoming motivational
barriers to computation for all
Forte, Andrea. (2003). "Programming for communication: Overcoming motivational
barriers to computation for all" Proceedings of IEEE Symposia on Human-Centered
Computing
Languages and Environments, Graduate Student Event.
Jim Hudson Using
Empirical Data to Reason about
Internet Research Ethics
Hudson, J. M., & Bruckman, A. (2005). Using Empirical Data to Reason about
Internet Research Ethics. Proceedings of the European Conference on Computer-Supported
Cooperative Work (ECSCW), Forthcoming. Paris, France. [Full Paper]
Predictors
of Availability
in Home-Life Context Mediated Communication
Nagel, K. S., Hudson, J. M., & Abowd, G. (2004). Predictors of Availability
in Home-Life Context Mediated Communication. Proceedings of Computer Supported
Cooperative Work (CSCW), 497 - 506. Chicago, IL. [Full Paper]
"Go
Away": Participant Objections to Being Studied and the Ethics of Chatroom
Research
Hudson, J. M., & Bruckman, A. (2004). "Go Away": Participant Objections
to Being Studied and the Ethics of Chatroom Research. The Information
Society,
20(2), 127 - 139.
The
Bystander Effect: A Lens for Understanding
Patterns of Participation
Hudson, J. M., & Bruckman, A. (2004). The Bystander Effect: A Lens for Understanding
Patterns of Participation. Journal of the Learning Sciences, 13(2), 169-199.
IRC
Francais: The Creation of an Internet-Based SLA Community
Hudson, James M. and Amy Bruckman (2002). "IRC Fran ais: The Creation of
an Internet-Based SLA Community." Computer Assisted Language Learning (CALL)
15(2), 109-134.
"I'd
Be Overwhelmed, But It's Just One More Thing to Do": Availability and
Interruption in Research Management
Hudson, J. M., Christensen, J., Kellogg, W. A., & Erickson, T. (2002). "I'd
Be Overwhelmed, But It's Just One More Thing to Do:" Availability and
Interruption in Research Management. Proceedings of Human Factors in Computing (CHI), 97 - 104. Minneapolis, MN. [Full Paper]
Disinhibition
in a CSCL Environment
Hudson, J. M., & Bruckman, A. (2002). Disinhibition in a CSCL Environment.
Proceedings of Computer Support for Collaborative Learning (CSCL), 629 - 630.
Boulder, CO. [Short Talk]
Effects
of CMC on Student Participation Patterns in a Foreign Language Learning Environment
Hudson, J. M., & Bruckman, A. (2001). Effects of CMC on Student Participation
Patterns in a Foreign Language Learning Environment. Proceedings of Human
Factors
in Computing (CHI), 263 - 264. Seattle, WA. [Short Talk]
IRC
Français - A French Learning Community
Hudson, J. M. (2000). IRC Français - A French Learning Community. Proceedings
of International Conference of the Learning Sciences (ICLS), 228 - 229. Ann
Arbor, MI.[Short Talk]
Supporting
Communication and Collaboration Practices in Safety-Critical Situations
Camp, P. J., Hudson, J. M., Keldorph, R. B., Lewis, S., & Mynatt, E. D.
(2000). Supporting Communication and Collaboration Practices in Safety-Critical
Situations. Proceedings of Human Factors in Computing (CHI), 249 - 250. The
Hague, The Netherlands. [Short Talk]
Jose Zagal
Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (In press). "Collaborative games: Lessons learned from board games"
In Simulation & Gaming (In press)
Evolution
of Spatial Configurations In Videogames
Fernandez-Vara,
C., Zagal, J., Mateas, M. (2005). "Evolution
of Spatial Configurations In Videogames" In Proceedings of the Digital
Interactive
Games
Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
(Included in the Selected Papers volume.)
Towards
an Ontological Language for Game Analysis
Zagal,
J., Mateas,
M., Fernandez-Vara, C., Hochhalter, B. and Lichti,
N. (2005). "Towards an Ontological Language
for Game Analysis." In Proceedings of the Digital
Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included
in the Selected Papers volume.)
From
Samba Schools to Computer Clubhouses: Cultural Institutions as Learning
Environments
Zagal, Jose and Amy Bruckman (2005). "From Samba Schools to Computer Clubhouses:
Cultural Institutions as Learning Environments." Feature report, Convergence,
11:1, 88-105.
Kids
Telling Fables Through 3D Animation
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004). Kids Telling Fables Through
3D Animation - GVU Tech Report: GIT-GVU-04-23
LoCoL:
Encouraging Social Interaction and Exploration Through a Distributed,
Multi-Media, Location-Based Mobile Game
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004). LoCoL: Encouraging Social
Interaction and Exploration Through a Distributed, Multi-Media, Location-Based
Mobile Game. - GVU Tech Report: GIT-GVU-04-17
Maintenance
Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M.
(2002). Maintenance Oriented Design and
Development: A Case Study - IEEE Software - July-August
2002, 100-106.
A
Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000).
A Model to Support the Design of Multiplayer Games Presence,
Vol.9, No. 5, October 2000, 448-462.
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