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PUBLICATIONS

 
2011

Dimond J., Fiesler, C., Bruckman, A. (To appear 2011). "Domestic Violence and Information Communication Technologies." Interacting With Computers. Special Edition of Feminist HCI.


DiSalvo, B., Yardi, S., Guzdial, M., McKlin, T., Meadows, C., Perry, K., Bruckman, A. (2011)." Young African American Men Constructing Computing Identity." In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI'11). Vancouver, Canada. May 7-12, 2011.


Yardi, S., Bruckman, A. (2011)." Social and Technical Challenges in Parenting Teens' Social Media Use.." In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI'11). Vancouver, Canada. May 7-12, 2011.


 
2010

Dimond, J., Poole, E., and Yardi, S. 2010. "The Effects of Life Disruptions on Home Technology Routines. In Proceedings of the ACM SIGGROUP Conference on Supporting Group Work (GROUP'10). Sanibel Island, FL, Nov 7-10, 2010.


K. Luther, K. Caine, K. Ziegler and A. Bruckman. (2010). "Why It Works (When It Works): Success Factors in Online Creative Collaboration." In GROUP '10: Proceedings of the ACM Conference on Supporting Group Work, pp. 1-10, New York: ACM Press. [36% acceptance rate]


K. Luther, N. Diakopoulos and A. Bruckman. (2010). "Edits & Credits: Exploring Integration and Attribution in Online Creative Collaboration." In CHI '10 (alt.chi): Proceedings of the 28th International Conference on Human Factors in Computing Systems, pp. 2823-2832, New York: ACM Press. [Invited submission]


Yardi, S., boyd, d. (2010). " Tweeting From the Town Square: Measuring Geographic Local Networks." AAAI International Conference on Weblogs and Social Media 2010 (ICWSM'10). Washington, DC, May 23-26, 2010. (19% acceptance rate)


Golder, S., Yardi, S. (2010). " Structural Predictors of Tie Formation in Twitter: Transitivity and Mutuality." In Proceedings of the IEEE Conference on Social Computing (SocialCom'10). Minneapolis, MN, Aug 20-22, 2010. (13% acceptance rate)


 
2009

DiSalvo, B., Atwaters, S., Dimond, J, and Bruckman, A, 2009. Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American culture, presented at the Texas A&M University Race & Ethnic Studies Institute’s (RESI) Race, Ethnicity, and (New) Media Symposium, College Station, TX.


Amy Bruckman, Karrie Karahalios, Bob Kraut, Erika Shehan Poole, John C. Thomas, Sarita Yardi. "Revisiting Research Ethics in the Facebook Era: Challenges in Emerging CSCW Research". Workshop to be held at CSCW 2010.


DiSalvo, B. J. and A. Bruckman. (2009) Questioning Video Games' Influence on CS Interest. In Proceedings of Foundation of Digital Games, Bahamas, April 2009. ACM New York, NY, USA.


DiSalvo, B. J. Gaming Masculinity: African American males and Digital Games, Presentation at Texas A&M University Race & Ethnic Studies Institute’s (RESI) Race, Ethnicity, and (New) Media Symposium, College Station, TX, May 2009.


An empirical study of cognition and theatrical improvisation. Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther and Celia Pearce. In Proceedings of the 2009 ACM Conference on Creativity & Cognition (C&C 2009), ACM Press (to appear). [24% acceptance rate]


Understanding the creative conversation: modeling to engagement. David A. Shamma, Dan Perkel and Kurt Luther. Workshop to be held at the 2009 ACM Conference on Creativity & Cognition (C&C 2009).


Predicting successful completion of online collaborative animation projects. Kurt Luther, Kevin Ziegler, Kelly E. Caine and Amy Bruckman. Poster to be presented at the 2009 ACM Conference on Creativity & Cognition (C&C 2009).


Provelt: a new tool for supporting citation in MediaWiki. Kurt Luther, Matthew Flaschen, Andrea Forte, Christopher Jordan and Amy Bruckman. Demo to be presented at the 2009 ACM Symposium on Wikis and Open Collaboration (WikiSym 2009).


Fred Stutzman, Amanda Lenhart, Heather Attig, Sarita Yardi. 2009. Research on Late Adopters of Social Network Sites. Internet Research 10.0. Milwaukee, WI, October 7-10, 2009.


Betsy DiSalvo and Amy Bruckman. (2009). "Glitch Videogame Testers: African American Men Breaking Open the Console". Proceedings of the Digital Interactive Games Research Association Conference DiGRA 2009, September 1-4, West London, United Kingdom.


Scott A. Golder, Sarita Yardi, Alice Marwick and danah boyd. (2009). "A Structural Approach to Contact Recommendations in Online Social Networks". Workshop on Search in Social Media at ACM SIGIR Conference on Information Retrieval. July 23, 2009, Boston, MA.


Rood, Vanessa and Amy Bruckman (2009). "Member Behavior in Company Online Communities." Proc. GROUP 2009, Sanibel Island, Florida, May 2009. (36% acceptance rate).


"Approaching 'Amateur.'" Jennifer Thom-Santelli, Eric Cook, Kurt Luther, Jeffrey Bardzell and Amy Bruckman. GROUP 2009 Workshop (to appear).


Kurt Luther. "Supporting and Transforming Leadership in Online Creative Collaboration." GROUP 2009 Doctoral Colloquium (to appear).


"CHIstory." Michael Bernstein, Paul André, Kurt Luther, Erin Treacy Solovey, Erika Shehan Poole, Sharoda A. Paul, Shaun K. Kane and Jonathan Grudin. CHI 2009 Video Showcase (to appear).


Kurt Luther, Scott Counts, Kristin B. Stecher, Aaron Hoff and Paul Johns.. "Pathfinder: an online collaboration environment for citizen scientists." Proc. CHI 2009, ACM (to appear). (24% acceptance rate).


Yardi, S., Golder, S., Brzozowski, M. (forthcoming). "Blogging at Work: an Attention Economy on the Web." Proc. CHI '09. Boston, MA, Apr 4-9, 2009.


Yardi, S., and Bruckman, A. (forthcoming). "Teens as Designers of Social Networks." ACM SIGCHI workshop: Socially Mediating Technologies. Boston, MA, Apr, 2009.


Bruckman, A., Biggers, M., Ericson, B., McKlin, T., Dimond, J., DiSalvo, B., Hewner, M., Ni, L. and Yardi, S. (2008). "Georgia Computes: Improving the Entire Computing Education Pipeline." In Proc. SIGCSE '09 Chattanooga, TN, USA, 2008.


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2008

Zagal, J.P., Bruckman, A. (2008) "Novices, Gamers, and Scholars". Game Studies. 8(2).


Yardi, S., Luther, K., Diakopoulos, N., and Bruckman, A. 2008. Opening the Black Box: Four Views of Transparency in Remix Culture. CSCW workshop: Tinkering, Tailoring, & Mashing: The Social and Collaborative Practices of the Read-Write Web.


Luther, K. and Bruckman, A. Leadership in Online Creative Collaboration. In Proc. CSCW 2008.


Diakopoulos, N., Luther, K. and Essa, I. Audio Puzzler: Piecing Together Time-Stamped Speech Transcripts with a Puzzle Game. To appear in Proc. MM 2008.


Sarita Yardi, Nick Feamster, and Amy Bruckman. (2008). “Photo-Based Authentication Using Social Networks.” ACM Sigcomm Workshop on Online Social Networks (WOSN). Seattle, WA, Aug 18, 2008.


Forte, Andrea and Amy Bruckman. (2008) “Learning information literacy in the age of Wikipedia” in Symposium on Learning and Research in the Web 2 Era: New Opportunities for Research (James Slotta, organizer) To appear in Proceedings of the International Conference of the Learning Sciences, Utrecht, NL.


Zagal, J. P., Fernandez-Vara, C., Mateas, M. 2008. "Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation", Games & Culture 3, 175-198.


DiSalvo, B.J., Crowley, K. & Norwood, R. 2008. "Learning in Context: Digital games and young black men." Games and Culture 3, 131-141.


Chair: Jose Zagal. Poster session at IGDA's Game Education Summit at the Game Developer's Conference. San Francisco, CA, Feb 18-19, 2008.


DiSalvo, B.J. (2008, February). "Game Testing: Increasing African American gamers interest in CS and the game industry." Poster presented at the annual Independent Game Developers Association, San Francisco, CA.


Giarratani, L., Parikh, A., DiSalvo, B.J., & Crowley, K. (under review). "Building Middle School Girls' Identity and Community around Science and Technology: An Evaluation of a Mixed-Reality Role Playing Game."


Kang, Youn-ah, John Stasko, Kurt Luther, Avinash Ravi and Yan Xu. (2008). "RevisiTour: Enriching the Tourism Experience With User-Generated Content." In Proceedings of the International Conference on Information and Communication Technologies in Tourism (pp. 59-69). Vienna, Austria: Springer Vienna.


Zagal, José P. & Bruckman, A. (2008). "The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies". Proceedings of the 8th International Conference of the Learning Sciences. Utrecht, the Netherlands, 2008.


Forte, Andrea and Amy Bruckman. (2008). Scaling consensus: increasing decentralization in Wikipedia governance. To appear in the Proceedings of Hawaiian International Conference of Systems Sciences (HICSS).


Jason B. Ellis, Kurt Luther, Katherine Bessiere and Wendy A. Kellogg. Games for Virtual Team Building. To appear in Proceedings of the 2008 ACM Conference on Designing Interactive Systems (DIS '08). Cape Town, S.A., 25–27 Feb., 2008.


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2007

Addy Lee and Amy Bruckman. (2007). Judging You by the Company You Keep: Dating on Social Networking Sites. To appear in Proceedings of Group 2007: International Conference on Supporting Groupwork.


Forte, Andrea and Amy Bruckman. (2007). Constructing text: wiki as a toolkit for (collaborative?) learning. To appear in the Proceedings of OOPSLA/ACM International Symposium on Wikis (WikiSym).


Bruckman, Amy, Andrea Forte, and Alisa Bandlow (2007). "HCI For Kids." Handbook of Human-Computer Interaction. Second edition. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates (forthcoming).


Bruckman, Amy (2007). "Returning to Samba School." In HCI Remixed, edited by Thomas Erickson and David McDonald. Boston: MIT Press, forthcoming.


Diakopoulos, N., Luther, K., Medynskiy, Y. & Essa, I. (2007). The evolution of authorship in a remix society. Proceedings of the 2007 ACM Conference on Hypertext and Hypermedia (forthcoming).


Yardi, S. Whispering, Chatting, and Learning in a Classroom Backchannel. 2008. Selected for the Innovative Uses and Unexpected Outcomes Volume in the MacArthur Foundation Series on Digital Media and Learning (forthcoming).


Sarita Yardi. 2008. "Whispering, Chatting, and Learning in a Classroom Backchannel." MacArthur Foundation Series on Digital Media and Learning - Digital Youth, Innovation, and the Unexpected (ed. Tara McPherson). Cambridge, MA: MIT Press, pp. 143-164.


Yardi, S. Cheating, Collaboration, and Classroom Learning. Published by the Danish Research Centre on Education and Advanced Media Materials. Cambridge University Press. (forthcoming).


Gameplay Segmentation in Vintage Arcade Games
Zagal, J.P., Fernandez-Vara, C., Mateas, M. (In Press). "Gameplay Segmentation in Vintage Arcade Games". Ludologica Retro, Volume 1: Vintage Arcade (1971-1984), Bogost, I. and Bittanti, M. (Eds)


Co-Moderators: Amy Bruckman, Sarita Yardi. Panelists: Allison Druin, Robin Jeffries, Yasmin Kafai, Kylie Peppler. 2007. "Broadening the Field of Computing Through a Design-Based HCI Curriculum." In Proceedings of the 2007 Grace Hopper Celebration of Women in Computing. Orlando, FL. Oct. 17-20, 2007.


Chair: danah boyd, Panelists: Lisa Tripp, Rebecca Herr Stephenson, Sarita Yardi, Patricia G. Lange, Sonja Baumer, Christo Sims, Heather A. Horst. "Growing Up Connected: Ways of Knowing through Participatory Culture." Society for Social Studies of Science Annual Meeting, Montreal, Canada, Oct. 11-13, 2007.


Yardi, S. & Bruckman, A. (2007). "What Is Computing? Bridging the Gap Between Teenagers' Perceptions and Graduate Students' Experiences." In ICER'07: Proceedings of the 3rd International Workshop on Computing Education Research. Atlanta, GA. Sep 13-15, 2007.


Zagal, J. P. and Mateas, M. (2007). "Temporal Frames: A Unifying Framework for the Analysis of Game Temporality", Proceedings of the Digital Interactive Games Research Association Conference DiGRA 2007, September 24-28, 2007, Tokyo, Japan.


Zagal, J. P. and Bruckman, A. (2007). "From Gamers to Scholars: Challenges of Teaching Game Studies", Proceedings of the Digital Interactive Games Research Association Conference DiGRA 2007, September 24-28, 2007, Tokyo, Japan.


Zagal, J. and Bruckman, A. (2007). “GameLog: Fostering Reflective Gameplaying for Learning”, Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, 4-5 August, 2007, San Diego CA.


Yardi, S & Perkel, D. Understanding Classroom Culture Through a Theory of Dialogism: What Happens When Cheating and Collaboration Collide? Computer Supported Collaborative Learning Conference. Rutgers University, Camden, NJ, USA, July 16-July 21, 2007.


Zagal, J. (2007). “GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning Games”, Games, Learning and Society 3.0 Conference, July 12-13, 2007, Madison WI.


Luther, K. & Diakopoulos, N. (2007). Distributed creativity. Presented at the 2007 ACM Creativity & Cognition Workshop on Supporting Creative Acts Beyond Dissemination. Washington D.C., 13 June 2007.


Yardi, S & Perkel, D. "Digital Kids Describe Digital Lives." Chairs: Cynthia Carter Ching & Yasmin B. Kafai Other Panelists: Brigid Barron, Kevin M. Leander, X., Kylie Peppler, Christopher M Hoadley, Christine Wang. Discussant: Marina Bers. "Technobiographies: Researching Life Stories with Technology." Interactive Symposium, 2007 American Educational Research Association (AERA). Chicago, IL, April 9-13, 2007.


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2006

Forte, Andrea and Amy Bruckman. (2006). "From Wikipedia to the classroom: exploring online publication and learning." Proceedings of the 7th International Conference of the Learning Sciences. Bloomington, IN, June 2006. (46% acceptance rate).


Bruckman, Amy (organizer)(2006). Panelists: Catalina Danis (IBM Research), Cliff Lampe (Michigan State University), Janet Sternberg (Fordham University), and Chris Waldron (Cartoon Network New Media). "Managing Deviant Behavior in Online Communities." Panel, CHI 2006. Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.


Bruckman, Amy (2006). "A New Perspective on "Community" and its Implications for Computer-Mediated Communication Systems." Works in Progress, Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.


Bruckman, Amy (2006). "Learning In Online Communities." Cambridge Handbook of the Learning Sciences, edited by Keith Sawyer. Pp. 461-472. Cambridge University Press.


Bruckman, Amy (2006). "Analysis of Log File Data to Understand Behavior and Learning in an Online Community." In International Handbook of Virtual Learning Environments. Edited by Joel Weiss, Jason Nolan, Jeremy Hunsinger, and Peter Trifonas. Pp. 1449-1465. New York: Springer.


Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids
Zagal, J.P., Piper, A.M. and Bruckman, A. (2006) "Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids",  GVU Tech Report: GIT-GVU-06-14


Hewitt, Anne and Andrea Forte. (2006). Crossing Boundaries: Identity Management and Student/Faculty Relationships on the Facebook. Poster/Extended Abstract, CSCW 2006.


Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (2006) "Collaborative games: Lessons learned from board games",  Simulation & Gaming. 37:1, 24-40


Yardi, S. ClassChat: A Tool For Visualizing Backchannel Discussions . Paper accepted to the Informal Learning and Digital Media: Constructions, Contexts, Consequences Conference. (University of Southern Denmark, Odense, Denmark, 21-23 September, 2006).


Yardi, S. 2006. An Exploration of the Backchannel in Collaborative Learning Environments. Paper accepted at the 7th International Conference of the Learning Sciences (Indiana University, Bloomington, IN, USA, June 27-July 1, 2006). (peer reviewed)


Yardi, S. ClassChat: A Tool for Visualizing Backchannel Discussions. Presented at the Thinking Through New Media 2006 Graduate Student Conference (Duke University, Durham, NC, USA, June 6-8, 2006).


DiSalvo, B., Parikh, A., & Crowley, K. (2006). "Developing the Ultimate Urban Adventure Game for Middle School Girls", Paper presented at Women in Games 2006.


DiSalvo, B.J. (2006). "Gaming as Informal Experience: Building cultures of learning in virtual spaces". Featured presentation at the University of Tokyo, Museum and Informal Learning Symposium.


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2005

Bruckman, Amy (2005). "Viewpoint: Student research and the Internet." Communications of the ACM, December 2005, 48:12, pp. 35-37.


Becoming Wikipedian: Transformation of participation in a collaborative online encyclopedia
Bryant, Susan, Andrea Forte and Amy Bruckman. (2005). "Becoming Wikipedian: Transformation of participation in a collaborative online encyclopedia" To appear in Proceedings of Group 2005: International Conference on Supporting Groupwork.


Self and school: Nurturing students' identities as science writers using wikis (abstract)
Andrea Forte. Presented at 113th Annual Conference of the American Psychological Association, 2005.


Motivation and non-majors in computer science: Identifying discrete audiences for introductory courses
Forte, Andrea and Mark Guzdial. (2005). "Motivation and non-majors in computer science: Identifying discrete audiences for introductory courses" IEEE Transactions on Education. (48)2: 248-253.


Design process for a non-majors computing course
Guzdial, Mark and Andrea Forte. (2005). "Design process for a non-majors computing course." ACM SIGCSE Bulletin. (31)1: 361-365.


Using Empirical Data to Reason about Internet Research Ethics
Hudson, J. M., & Bruckman, A. (2005). Using Empirical Data to Reason about Internet Research Ethics. Proceedings of the European Conference on Computer-Supported Cooperative Work (ECSCW), Forthcoming. Paris, France. [Full Paper]


Evolution of Spatial Configurations In Videogames
Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). "Evolution of Spatial Configurations In Videogames" In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume.)


Towards an Ontological Language for Game Analysis
Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005). "Towards an Ontological Language for Game Analysis." In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included in the Selected Papers volume.)


From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments
Zagal, Jose and Amy Bruckman (2005). "From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments." Feature report, Convergence, 11:1, 88-105.


Yardi, S., Hill, B. and Chan, S. 2005. VERN: Facilitating Group Democratic Group Decision Making Online. In The International Journal of Technology, Knowledge, and Society 2006 (Hyderabad, India, December 12-15, 2005). Presented at The Second International Conference on Technology, Knowledge, and Society 2005.


Chan, S., Hill, B. and Yardi, S. 2005. VERN: Facilitating Group Democratic Group Decision Making Online. In Proceedings of the 2005 international ACM SIGGROUP Conference on Supporting Group Work (Sanibel Island, Florida, USA, November 6-9, 2005). GROUP '05. (peer reviewed)


Chan, S., Hill, B. and Yardi, S. 2005. Instant Messaging: Accountability and Peripheral Participation In Textual User Interfaces. In Proceedings of the 2005 international ACM SIGGROUP Conference on Supporting Group Work (Sanibel Island, Florida, USA, November 6-9, 2005). GROUP '05. (peer reviewed)


Hill, B., & Yardi, S. (May, 2005). VERN. Paper presented at 2nd Conference on Online Deliberation: Design, Research, and Practice / DIAC-2005, Stanford University, Stanford, CA, USA. Available at http://www.online-deliberation.net/conf2005/viewabstract.php?id=31

Crowley, K., Stocks, J., Hughes, K., & DiSalvo, B. (2005). The Explanatoids Project, Featured Presentation, Transforming Encounters II: Children and Science, Imagination and Inquiry.


Hughes, K., & DiSalvo, B. (April, 2005). Click! Urban Adventure: Seeing and Sensing Science in the City. Invited participant WI: Engaging The City: Public Interface As Civic Intermediary, CHI2005: Technology, Safety, Community.


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2004

Kraut, Robert, Judith Olson, MahzarinBanaji, Amy Bruckman, Jeffrey Cohen, and Mick Couper (2004). "Psychological research online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet." American Psychologist, 59(4), pp. 1-13.


Computers for communication, not calculation: Media as a motivation and context for learning
Forte, Andrea and Mark Guzdial. (2004). "Computers for communication, not calculation: Media as a motivation and context for learning" Proceedings of Hawaiian International Conference of Systems Scientists 2004.


Predictors of Availability in Home-Life Context Mediated Communication
Nagel, K. S., Hudson, J. M., & Abowd, G. (2004). Predictors of Availability in Home-Life Context Mediated Communication. Proceedings of Computer Supported Cooperative Work (CSCW), 497 - 506. Chicago, IL. [Full Paper]


Go Away": Participant Objections to Being Studied and the Ethics of Chatroom Research
Hudson, J. M., & Bruckman, A. (2004). "Go Away": Participant Objections to Being Studied and the Ethics of Chatroom Research. The Information Society, 20(2), 127 - 139.


The Bystander Effect: A Lens for Understanding Patterns of Participation
Hudson, J. M., & Bruckman, A. (2004). The Bystander Effect: A Lens for Understanding Patterns of Participation. Journal of the Learning Sciences, 13(2), 169-199.


Kids Telling Fables Through 3D Animation
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004). Kids Telling Fables Through 3D Animation - GVU Tech Report: GIT-GVU-04-23


LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004). LoCoL: Encouraging Social Interaction and Exploration Through a Distributed, Multi-Media, Location-Based Mobile Game. - GVU Tech Report: GIT-GVU-04-17

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2003

Programming for communication: Overcoming motivational barriers to computation for all
Forte, Andrea. (2003). "Programming for communication: Overcoming motivational barriers to computation for all" Proceedings of IEEE Symposia on Human-Centered Computing Languages and Environments, Graduate Student Event.

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2002

Encouraging Attitudinal Change through Online Oral History
Ellis, Jason and Amy Bruckman. "Encouraging Attitudinal Change through Online Oral History." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)


Gender and Programming Achievement in a CSCL Environment
Bruckman, Amy; Carlos Jensen, and Austina DeBonte. "Gender and Programming Achievement in a CSCL Environment." Long talk, Proceedings of CSCL 2002, Boulder, CO, January 2002. (18.7% of papers accepted as long talks.)


Co-Evolution of Technological Design and Pedagogy in an Online Learning Community
Bruckman, Amy. "Co-Evolution of Technological Design and Pedagogy in an Online Learning Community." Designing Virtual Communities in the Service of Learning. Editors: Sasha Barab, Rob, and James Gray. Cambridge University Press, 2002.


HCI for Kids
Bruckman, Amy and Alisa Bandlow. "HCI For Kids." In Handbook of Human-Computer Interaction. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates, 2002.


No Magic Bullet: 3D Video Games and Education
Elliott, Jason; Lori Adams, and Amy Bruckman. "No Magic Bullet: 3D Video Games in Education." Proceedings of ICLS 2002, Seattle, WA, October 2002. (50% acceptance rate)


IRC Francais: The Creation of an Internet-Based SLA Community
Hudson, James M. and Amy Bruckman (2002). "IRC Fran ais: The Creation of an Internet-Based SLA Community." Computer Assisted Language Learning (CALL) 15(2), 109-134.


"I'd Be Overwhelmed, But It's Just One More Thing to Do": Availability and Interruption in Research Management
Hudson, J. M., Christensen, J., Kellogg, W. A., & Erickson, T. (2002). "I'd Be Overwhelmed, But It's Just One More Thing to Do:" Availability and Interruption in Research Management. Proceedings of Human Factors in Computing (CHI), 97 - 104. Minneapolis, MN. [Full Paper]


Disinhibition in a CSCL Environment
Hudson, J. M., & Bruckman, A. (2002). Disinhibition in a CSCL Environment. Proceedings of Computer Support for Collaborative Learning (CSCL), 629 - 630. Boulder, CO. [Short Talk]


Design of a 3D Interactive Math Learning Environment
Elliott, Jason and Amy Bruckman. "Design of a 3D Interactive Math Learning Environment." Proceedings of DIS 2002 (ACM conference on Designing Interactive Systems). London, UK, June 2002. (22% acceptance rate).

Maintenance Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M. (2002). Maintenance Oriented Design and Development: A Case Study - IEEE Software - July-August 2002, 100-106.

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2001

Designing Palaver Tree Online: Supporting Social Roles in a Community of Oral History*
Ellis, Jason, and Amy Bruckman. "Designing Palaver Tree Online: Supporting Social Roles in a Community of Oral History." Proceedings of CHI 2001. Seattle, WA, April 2001 pp. 474-481. (19.5% acceptance rate)


The Turing Game: Exploring Identity in an Online Environment
Berman, Joshua and Amy Bruckman. "The Turing Game: Exploring Identity in an Online Environment." Convergence, 7(3), 83-102, 2001.


AquaMOOSE 3D: Math Learning in a 3D Multi-user Virtual World.
Edwards, Elizabeth, Jason Elliott, and Amy Bruckman. "AquaMOOSE 3D: Math Learning in a 3D Multi-user Virtual World." Proceedings of ACM CHI 2001Conference on Human Factors in Computing Systems, March-April 2001.


Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment
Hudson, J. M., & Bruckman, A. (2001). Effects of CMC on Student Participation Patterns in a Foreign Language Learning Environment. Proceedings of Human Factors in Computing (CHI), 263 - 264. Seattle, WA. [Short Talk]

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2000

Uneven Achievement in a Constructionist Learning Environment
Bruckman, Amy, Elizabeth Edwards, Jason Elliott, and Carlos Jensen. "Uneven Achievement in a Constructionist Learning Environment." Proceedings of ICLS 2000. Ann Arbor, MI, June 2000. (36% acceptance rate)


IRC Français - A French Learning Community
Hudson, J. M. (2000). IRC Français - A French Learning Community. Proceedings of International Conference of the Learning Sciences (ICLS), 228 - 229. Ann Arbor, MI.[Short Talk]


Supporting Communication and Collaboration Practices in Safety-Critical Situations
Camp, P. J., Hudson, J. M., Keldorph, R. B., Lewis, S., & Mynatt, E. D. (2000). Supporting Communication and Collaboration Practices in Safety-Critical Situations. Proceedings of Human Factors in Computing (CHI), 249 - 250. The Hague, The Netherlands. [Short Talk]


A Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000). A Model to Support the Design of Multiplayer Games Presence, Vol.9, No. 5, October 2000, 448-462.

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1999

Should We Leverage Natural-Language Knowledge?*
Bruckman, Amy and Elizabeth Edwards. "Should We Leverage Natural-Language Knowledge?" Proceedings of CHI 99. New York: ACM Press, pp. 207-214. (25% acceptance rate.)

The Day After Net Day: Approaches to Educational Use of the Internet
Bruckman, Amy. "The Day After Net Day: Approaches to Educational Use of the Internet." Convergence 5:1, pp. 24-46, spring 1999.


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