Zagal, J. P., Fernandez-Vara, C., Mateas, M. 2008. "Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation", Games & Culture 3, 175-198.
DiSalvo, B.J., Crowley, K. & Norwood, R. 2008. "Learning in Context: Digital games and young black men." Games and Culture 3, 131-141.
Chair: Jose Zagal. Poster session at IGDA's Game Education Summit at the Game Developer's Conference. San Francisco, CA, Feb 18-19, 2008.
DiSalvo, B.J. (2008, February). "Game Testing: Increasing African American gamers interest in CS and the game industry." Poster presented at the annual Independent Game Developers Association, San Francisco, CA.
Giarratani, L., Parikh, A., DiSalvo, B.J., & Crowley, K. (under review). "Building Middle School Girls' Identity and Community around Science and Technology: An Evaluation of a Mixed-Reality Role Playing Game."
Kang, Youn-ah, John Stasko, Kurt Luther, Avinash Ravi and Yan Xu. (2008). "RevisiTour: Enriching the Tourism Experience With User-Generated Content." In Proceedings of the International Conference on Information and Communication Technologies in Tourism (pp. 59-69). Vienna, Austria: Springer Vienna.
Zagal, José P. & Bruckman, A. (2008). "The Game Ontology Project: Supporting Learning While Contributing Authentically to Game Studies". Proceedings of the 8th International Conference of the Learning Sciences. Utrecht, the Netherlands, 2008.
Forte, Andrea and Amy Bruckman. (2008). Scaling consensus: increasing decentralization in Wikipedia governance. To appear in the Proceedings of Hawaiian International Conference of Systems Sciences (HICSS).
Jason B. Ellis, Kurt Luther, Katherine Bessiere and Wendy A. Kellogg. Games for Virtual Team Building. To appear in Proceedings of the 2008 ACM Conference on Designing Interactive Systems (DIS '08). Cape Town, S.A., 25–27 Feb., 2008.
Addy Lee and Amy Bruckman. (2007). Judging You by the Company You Keep: Dating on Social Networking Sites. To appear in Proceedings of Group 2007: International Conference on Supporting Groupwork.
Forte, Andrea and Amy Bruckman. (2007). Constructing text: wiki as a toolkit for (collaborative?) learning. To appear in the Proceedings of OOPSLA/ACM International Symposium on Wikis (WikiSym).
Bruckman, Amy, Andrea Forte, and Alisa Bandlow (2007). "HCI For Kids." Handbook of Human-Computer Interaction. Second edition. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates (forthcoming).
Bruckman, Amy (2007). "Returning to Samba School." In HCI Remixed, edited by Thomas Erickson and David McDonald. Boston: MIT Press, forthcoming.
Diakopoulos, N., Luther, K., Medynskiy, Y. & Essa, I. (2007). The evolution of authorship in a remix society. Proceedings of the 2007 ACM Conference on Hypertext and Hypermedia (forthcoming).
Yardi, S. Whispering, Chatting, and Learning in a Classroom Backchannel. 2008. Selected for the Innovative Uses and Unexpected Outcomes Volume in the MacArthur Foundation Series on Digital Media and Learning (forthcoming).
Sarita Yardi. 2008. "Whispering, Chatting, and Learning in a Classroom Backchannel." MacArthur Foundation Series on Digital Media and Learning - Digital Youth, Innovation, and the Unexpected (ed. Tara McPherson). Cambridge, MA: MIT Press, pp. 143-164.
Yardi, S. Cheating, Collaboration, and Classroom Learning. Published by the Danish Research Centre on Education and Advanced Media Materials. Cambridge University Press. (forthcoming).
Gameplay Segmentation in Vintage Arcade Games
Zagal, J.P., Fernandez-Vara, C., Mateas, M. (In Press). "Gameplay Segmentation in Vintage Arcade Games".
Ludologica Retro, Volume 1: Vintage Arcade (1971-1984), Bogost, I. and Bittanti, M. (Eds)
Co-Moderators: Amy Bruckman, Sarita Yardi. Panelists: Allison Druin, Robin Jeffries, Yasmin Kafai, Kylie Peppler. 2007. "Broadening the Field of Computing Through a Design-Based HCI Curriculum." In Proceedings of the 2007 Grace Hopper Celebration of Women in Computing. Orlando, FL. Oct. 17-20, 2007.
Chair: danah boyd, Panelists: Lisa Tripp, Rebecca Herr Stephenson, Sarita Yardi, Patricia G. Lange, Sonja Baumer, Christo Sims, Heather A. Horst. "Growing Up Connected: Ways of Knowing through Participatory Culture." Society for Social Studies of Science Annual Meeting, Montreal, Canada, Oct. 11-13, 2007.
Yardi, S. & Bruckman, A. (2007). "What Is Computing? Bridging the Gap Between Teenagers' Perceptions and Graduate Students' Experiences." In ICER'07: Proceedings of the 3rd International Workshop on Computing Education Research. Atlanta, GA. Sep 13-15, 2007.
Zagal, J. P. and Mateas, M. (2007). "Temporal Frames: A Unifying Framework for the Analysis of Game Temporality", Proceedings of the Digital Interactive Games Research Association Conference DiGRA 2007, September 24-28, 2007, Tokyo, Japan.
Zagal, J. P. and Bruckman, A. (2007). "From Gamers to Scholars: Challenges of Teaching Game Studies", Proceedings of the Digital Interactive Games Research Association Conference DiGRA 2007, September 24-28, 2007, Tokyo, Japan.
Zagal, J. and Bruckman, A. (2007). “GameLog: Fostering Reflective Gameplaying for Learning”, Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, 4-5 August, 2007, San Diego CA.
Yardi, S & Perkel, D. Understanding Classroom Culture Through a Theory of Dialogism: What Happens When Cheating and Collaboration Collide? Computer Supported Collaborative Learning Conference. Rutgers University, Camden, NJ, USA, July 16-July 21, 2007.
Zagal, J. (2007). “GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning Games”, Games, Learning and Society 3.0 Conference, July 12-13, 2007, Madison WI.
Luther, K. & Diakopoulos, N. (2007). Distributed creativity. Presented at the 2007 ACM Creativity & Cognition Workshop on Supporting Creative Acts Beyond Dissemination. Washington D.C., 13 June 2007.
Yardi, S & Perkel, D. "Digital Kids Describe Digital Lives." Chairs: Cynthia Carter Ching & Yasmin B. Kafai Other Panelists: Brigid Barron, Kevin M. Leander, X., Kylie Peppler, Christopher M Hoadley, Christine Wang. Discussant: Marina Bers. "Technobiographies: Researching Life Stories with Technology." Interactive Symposium, 2007 American Educational Research Association (AERA). Chicago, IL, April 9-13, 2007.
Forte, Andrea and Amy Bruckman. (2006). "From Wikipedia to the classroom: exploring online publication and learning." Proceedings of the 7th International Conference of the Learning Sciences. Bloomington, IN, June 2006. (46% acceptance rate).
Bruckman, Amy (organizer)(2006). Panelists: Catalina Danis (IBM Research), Cliff Lampe (Michigan State University), Janet Sternberg (Fordham University), and Chris Waldron (Cartoon Network New Media). "Managing Deviant Behavior in Online Communities." Panel, CHI 2006. Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.
Bruckman, Amy (2006). "A New Perspective on "Community" and its Implications for Computer-Mediated Communication Systems." Works in Progress, Extended Abstracts, Proceedings of CHI 2006, Montreal, Quebec, Canada, April 2006.
Bruckman, Amy (2006). "Learning In Online Communities." Cambridge Handbook of the Learning Sciences, edited by Keith Sawyer. Pp. 461-472. Cambridge University Press.
Bruckman, Amy (2006). "Analysis of Log File Data to Understand Behavior and Learning in an Online Community." In International Handbook of Virtual Learning Environments. Edited by Joel Weiss, Jason Nolan, Jeremy Hunsinger, and Peter Trifonas. Pp. 1449-1465. New York: Springer.
Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids
Zagal, J.P., Piper, A.M. and Bruckman, A. (2006)
"Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids",
GVU Tech Report: GIT-GVU-06-14
Hewitt, Anne and Andrea Forte. (2006). Crossing Boundaries: Identity Management and Student/Faculty Relationships on the Facebook. Poster/Extended Abstract, CSCW 2006.
Collaborative games: Lessons learned from board games
Zagal, J.P., Rick, J., Hsi, I. (2006) "Collaborative games: Lessons learned from board games",
Simulation & Gaming. 37:1, 24-40
Yardi, S. ClassChat: A Tool For Visualizing Backchannel Discussions . Paper accepted to the Informal Learning and Digital Media: Constructions, Contexts, Consequences Conference. (University of Southern Denmark, Odense, Denmark, 21-23 September, 2006).
Yardi, S. 2006. An Exploration of the Backchannel in Collaborative Learning Environments. Paper accepted at the 7th International Conference of the Learning Sciences (Indiana University, Bloomington, IN, USA, June 27-July 1, 2006). (peer reviewed)
Yardi, S. ClassChat: A Tool for Visualizing Backchannel Discussions. Presented at the Thinking Through New Media 2006 Graduate Student Conference (Duke University, Durham, NC, USA, June 6-8, 2006).
DiSalvo, B., Parikh, A., & Crowley, K. (2006). "Developing the Ultimate Urban Adventure Game for Middle School Girls", Paper presented at Women in Games 2006.
DiSalvo, B.J. (2006). "Gaming as Informal Experience: Building cultures of learning in virtual spaces". Featured presentation at the University of Tokyo, Museum and Informal Learning Symposium.
Bruckman, Amy (2005). "Viewpoint: Student research and the Internet." Communications of the ACM, December 2005, 48:12, pp. 35-37.
Becoming
Wikipedian: Transformation of participation in a collaborative online encyclopedia
Bryant, Susan, Andrea Forte and Amy Bruckman. (2005). "Becoming
Wikipedian: Transformation of participation in a collaborative online encyclopedia" To
appear in Proceedings of Group 2005: International Conference on Supporting
Groupwork.
Self
and school: Nurturing students' identities as science writers using wikis (abstract)
Andrea Forte.
Presented at 113th Annual Conference of the American
Psychological Association, 2005.
Motivation
and non-majors in computer science: Identifying discrete audiences for introductory
courses
Forte, Andrea and Mark Guzdial. (2005). "Motivation and non-majors
in computer science:
Identifying discrete audiences for introductory courses" IEEE Transactions
on Education. (48)2: 248-253.
Design
process for a non-majors
computing course
Guzdial, Mark and Andrea Forte. (2005). "Design process for a non-majors
computing course." ACM SIGCSE Bulletin. (31)1: 361-365.
Using
Empirical Data to Reason about
Internet Research Ethics
Hudson, J. M., & Bruckman, A. (2005). Using Empirical Data to Reason about
Internet Research Ethics. Proceedings of the European Conference on Computer-Supported
Cooperative Work (ECSCW), Forthcoming. Paris, France. [Full Paper]
Evolution
of Spatial Configurations In Videogames
Fernandez-Vara,
C., Zagal, J., Mateas, M. (2005). "Evolution
of Spatial Configurations In Videogames" In Proceedings of the Digital
Interactive
Games
Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
(Included in the Selected Papers volume.)
Towards
an Ontological Language for Game Analysis
Zagal,
J., Mateas,
M., Fernandez-Vara, C., Hochhalter, B. and Lichti,
N. (2005). "Towards an Ontological Language
for Game Analysis." In Proceedings of the Digital
Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005. (Included
in the Selected Papers volume.)
From
Samba Schools to Computer Clubhouses: Cultural Institutions as Learning
Environments
Zagal, Jose and Amy Bruckman (2005). "From Samba Schools to Computer Clubhouses:
Cultural Institutions as Learning Environments." Feature report, Convergence,
11:1, 88-105.
Yardi, S., Hill, B. and Chan, S. 2005. VERN: Facilitating Group Democratic Group Decision Making Online. In The International Journal of Technology, Knowledge, and Society 2006 (Hyderabad, India, December 12-15, 2005). Presented at The Second International Conference on Technology, Knowledge, and Society 2005.
Chan, S., Hill, B. and Yardi, S. 2005. VERN: Facilitating Group Democratic Group Decision Making Online. In Proceedings of the 2005 international ACM SIGGROUP Conference on Supporting Group Work (Sanibel Island, Florida, USA, November 6-9, 2005). GROUP '05. (peer reviewed)
Chan, S., Hill, B. and Yardi, S. 2005. Instant Messaging: Accountability and Peripheral Participation In Textual User Interfaces. In Proceedings of the 2005 international ACM SIGGROUP Conference on Supporting Group Work (Sanibel Island, Florida, USA, November 6-9, 2005). GROUP '05. (peer reviewed)
Hill, B., & Yardi, S. (May, 2005). VERN. Paper presented at 2nd Conference on Online Deliberation: Design, Research, and Practice / DIAC-2005, Stanford University, Stanford, CA, USA. Available at http://www.online-deliberation.net/conf2005/viewabstract.php?id=31
Crowley, K., Stocks, J., Hughes, K., & DiSalvo, B. (2005). The Explanatoids Project, Featured Presentation, Transforming Encounters II: Children and Science, Imagination and Inquiry.
Hughes, K., & DiSalvo, B. (April, 2005). Click! Urban Adventure: Seeing and Sensing Science in the City. Invited participant WI: Engaging The City: Public Interface As Civic Intermediary, CHI2005: Technology, Safety, Community.
Kraut, Robert, Judith Olson, MahzarinBanaji, Amy Bruckman, Jeffrey Cohen, and Mick Couper (2004). "Psychological research online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet." American Psychologist, 59(4), pp. 1-13.
Computers
for communication, not calculation: Media as a motivation and context for
learning
Forte, Andrea and Mark Guzdial. (2004). "Computers for communication, not
calculation: Media as a motivation and context for learning" Proceedings
of Hawaiian
International
Conference of Systems Scientists 2004.
Predictors
of Availability
in Home-Life Context Mediated Communication
Nagel, K. S., Hudson, J. M., & Abowd, G. (2004). Predictors of Availability
in Home-Life Context Mediated Communication. Proceedings of Computer Supported
Cooperative Work (CSCW), 497 - 506. Chicago, IL. [Full Paper]
Go
Away": Participant Objections to Being Studied and the Ethics of Chatroom
Research
Hudson, J. M., & Bruckman, A. (2004). "Go Away": Participant Objections
to Being Studied and the Ethics of Chatroom Research. The Information
Society,
20(2), 127 - 139.
The
Bystander Effect: A Lens for Understanding
Patterns of Participation
Hudson, J. M., & Bruckman, A. (2004). The Bystander Effect: A Lens for Understanding
Patterns of Participation. Journal of the Learning Sciences, 13(2), 169-199.
Kids
Telling Fables Through 3D Animation
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004). Kids Telling Fables Through
3D Animation - GVU Tech Report: GIT-GVU-04-23
LoCoL:
Encouraging Social Interaction and Exploration Through a Distributed,
Multi-Media, Location-Based Mobile Game
Patel, S.N., Kientz, J. A. and Zagal, J.P. (2004). LoCoL: Encouraging Social
Interaction and Exploration Through a Distributed, Multi-Media, Location-Based
Mobile Game. - GVU Tech Report: GIT-GVU-04-17
Programming
for communication: Overcoming motivational
barriers to computation for all
Forte, Andrea. (2003). "Programming for communication: Overcoming motivational
barriers to computation for all" Proceedings of IEEE Symposia on Human-Centered
Computing
Languages and Environments, Graduate Student Event.
Encouraging Attitudinal
Change through Online Oral History
Ellis, Jason and Amy Bruckman. "Encouraging Attitudinal Change through
Online Oral History." Proceedings of ICLS 2002, Seattle, WA, October 2002.
(50% acceptance rate)
Gender
and Programming Achievement in a CSCL Environment
Bruckman, Amy; Carlos Jensen, and Austina DeBonte. "Gender and Programming
Achievement in a CSCL Environment." Long talk, Proceedings of CSCL
2002,
Boulder, CO, January 2002. (18.7% of papers accepted as long talks.)
Co-Evolution of Technological Design and Pedagogy in an Online Learning Community
Bruckman, Amy. "Co-Evolution of Technological Design and Pedagogy in an
Online Learning Community." Designing Virtual Communities
in the Service of Learning. Editors: Sasha Barab, Rob, and James Gray. Cambridge
University Press, 2002.
HCI
for Kids
Bruckman, Amy and Alisa Bandlow. "HCI For Kids." In Handbook
of Human-Computer
Interaction. Edited by Julie Jacko and Andrew Sears. NJ: Lawrence Erlbaum Associates,
2002.
No
Magic Bullet: 3D Video Games and Education
Elliott, Jason; Lori Adams, and Amy Bruckman. "No Magic Bullet: 3D Video
Games in Education." Proceedings of ICLS 2002, Seattle, WA, October 2002.
(50% acceptance rate)
IRC
Francais: The Creation of an Internet-Based SLA Community
Hudson, James M. and Amy Bruckman (2002). "IRC Fran ais: The Creation of
an Internet-Based SLA Community." Computer Assisted Language Learning (CALL)
15(2), 109-134.
"I'd
Be Overwhelmed, But It's Just One More Thing to Do": Availability and
Interruption in Research Management
Hudson, J. M., Christensen, J., Kellogg, W. A., & Erickson, T. (2002). "I'd
Be Overwhelmed, But It's Just One More Thing to Do:" Availability and
Interruption in Research Management. Proceedings of Human Factors in Computing (CHI), 97 - 104. Minneapolis, MN. [Full Paper]
Disinhibition
in a CSCL Environment
Hudson, J. M., & Bruckman, A. (2002). Disinhibition in a CSCL Environment.
Proceedings of Computer Support for Collaborative Learning (CSCL), 629 - 630.
Boulder, CO. [Short Talk]
Design
of a 3D Interactive Math Learning Environment
Elliott, Jason and Amy Bruckman. "Design of a 3D Interactive Math Learning
Environment." Proceedings of DIS 2002 (ACM conference on Designing Interactive
Systems). London, UK, June 2002. (22% acceptance rate).
Maintenance
Oriented Design and Development: A Case Study
Zagal, J.P., Santelices, R., Nussbaum, M.
(2002). Maintenance Oriented Design and
Development: A Case Study - IEEE Software - July-August
2002, 100-106.
Designing
Palaver Tree Online: Supporting Social Roles in a Community of Oral History*
Ellis, Jason, and Amy Bruckman. "Designing Palaver Tree Online: Supporting
Social Roles in a Community of Oral History." Proceedings of CHI 2001. Seattle,
WA, April 2001 pp. 474-481. (19.5% acceptance rate)
The
Turing Game: Exploring Identity in an Online Environment
Berman, Joshua and Amy Bruckman. "The Turing Game: Exploring Identity in
an Online Environment." Convergence, 7(3), 83-102, 2001.
AquaMOOSE
3D: Math Learning in a 3D Multi-user Virtual World.
Edwards, Elizabeth, Jason Elliott, and Amy Bruckman. "AquaMOOSE 3D: Math
Learning in a 3D Multi-user Virtual World." Proceedings of ACM CHI 2001Conference on Human Factors in Computing Systems, March-April 2001.
Effects
of CMC on Student Participation Patterns in a Foreign Language Learning Environment
Hudson, J. M., & Bruckman, A. (2001). Effects of CMC on Student Participation
Patterns in a Foreign Language Learning Environment. Proceedings of Human
Factors
in Computing (CHI), 263 - 264. Seattle, WA. [Short Talk]
Uneven
Achievement in a Constructionist Learning Environment
Bruckman, Amy, Elizabeth Edwards, Jason Elliott, and Carlos Jensen. "Uneven
Achievement in a Constructionist Learning Environment." Proceedings
of ICLS
2000. Ann Arbor, MI, June 2000. (36% acceptance rate)
IRC
Français - A French Learning Community
Hudson, J. M. (2000). IRC Français - A French Learning Community. Proceedings
of International Conference of the Learning Sciences (ICLS), 228 - 229. Ann
Arbor, MI.[Short Talk]
Supporting
Communication and Collaboration Practices in Safety-Critical Situations
Camp, P. J., Hudson, J. M., Keldorph, R. B., Lewis, S., & Mynatt, E. D.
(2000). Supporting Communication and Collaboration Practices in Safety-Critical
Situations. Proceedings of Human Factors in Computing (CHI), 249 - 250. The
Hague, The Netherlands. [Short Talk]
A
Model to Support the Design of Multiplayer Games
Zagal, J.P., Nussbaum, M., Rosas, R. (2000).
A Model to Support the Design of Multiplayer Games Presence,
Vol.9, No. 5, October 2000, 448-462.
Should
We Leverage Natural-Language Knowledge?*
Bruckman, Amy and Elizabeth Edwards. "Should We Leverage Natural-Language
Knowledge?" Proceedings of CHI 99. New York: ACM Press, pp. 207-214. (25%
acceptance rate.)
The
Day After Net Day: Approaches to Educational Use of the Internet
Bruckman, Amy. "The Day After Net Day: Approaches to Educational Use of
the Internet." Convergence 5:1, pp. 24-46, spring 1999.
