WHOLE LEARNING: THREE COMMUNITIES MEET IN CYBERSPACE Extended abstract of plenary talk to be given at Tenth Computers and Writing Conference Columbia, Missouri May 1994 Amy Bruckman In the late 1960s, Seymour Papert and other researchers proposed the scandalous idea that children should learn to program computers. Computers after all then cost hundreds of thousands of dollars each and could be understood only by a small collection of experts with specialized knowledge. To suggest that children use them was not only impractical but irresponsible. Of course the idea was far from ludicrous. Today in the MIT Health Services pharmacy there is a computer that provides information about drug interactions and side effects to patients. Above the computer is a sign "DO NOT LET CHILDREN PLAY WITH THE COMPUTER." These days children see a computer and they immediately think it is something good for them to play with. In middle-class America in the 1990s, computers are part of children's worlds. Since those early days, a number of separate communities of researchers into computers and learning have developed. In the Epistemology and Learning research group at the MIT Media Lab, we believe that children should learn to program the computer, rather than the computer programming the child. Programming makes certain "powerful ideas" available to children. It gives them new ways of understanding the world. Furthermore, in our increasingly technological society, programming is a new component of literacy. We need to help people to learn to control technology so that technology doesn't control them. This approach is often called "constructionism," because it emphasizes that people learn particularly well when working on a self-selected project, contructing something they care about. Learning by doing is more powerful than learning by being told. At the same time, for over ten years a separate community of researchers has been investigating how to use computers and computer networks to make writing come alive for students. It's been a real pleasure for me to be able to get to know the computers and writing community over the last year. I'm especially impressed by your intellectual honesty-- the way you are all in the habit of thinking seriously about whether your projects are successful. And the way in which you have been open to allow this new medium to redefine your undertaking-- to rethink what good writing is, as Geoffrey Sirc and Thomas Reynolds do in their inspiring essay "Seeing Students as Writers." I'd like to also mention a third community, the "whole language" movement. Since the late 1970s, researchers in whole language have tried to make learning in school more like learning before school--self motivated, and connected to the world of things the child cares about. Researchers in whole language tend to focus on ways to teach basic literacy to young children. They take the radical stance that reading is inseparably connected from writing, and teach pre-school children to express personal meanings in written language at the same time they teach them to read. The philosophical connections among these three communities--constructionism, computers and writing, and whole language--are obvious. We can connect the three under the name "whole learning." This is more than a matter of networking. Yes, we can learn from one another's experiences and apply that knowledge to our separate own undertakings. However, I'd like to take this a step further and challenge us all to redefine our basic undertakings, taking a more holistic approach to learning. Cyberspace is the medium that brought us together. I believe it has the potential to bring these approaches to learning together. In text-based virtual worlds (or "MUDs") on the network, reading, writing, and programming are tightly linked. In MUDs, the most eloquent description is inert and lifeless if it is not programmed. The most elegant code fails to communicate if it is not expressively written. The medium encourages people with a strength in one of these areas to develop an interest in the other. It encourages collaboration between people with different skills. In cyberspace the supposedly separate disciplines of the humanities and the sciences connected not only to one another, but also to the world of social relations. The online community provides motivation for learning, emotional support to overcome technophobia and writer's block, technical support, and an appreciative audience for work. In this talk, I will review my experiments with holistic learning in two virtual communities I am developing. MediaMOO, a professional community for media researchers, has been officially open since January 20th, 1993 and now has over 1000 members from 23 countries. My dissertation project, MOOSE Crossing, is a MUD designed to be a learning environment for kids. It includes a new programming language, MOOSE, which I hope will make it easier for people to learn to program. REFERENCES Bruce, B., Peyton, J. K., & Batson, T. (Eds.). (1993). Network-Based Classrooms. New York: Cambridge University Press. Holdaway, D. (1979). The Foundations of Literacy. New York: Ashton Scholastic. Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books.