Multimedia courseware for teaching dynamic concepts:
Assessment of student learning
C. E. Hmelo (EduTech), E. Y. Lunken (Psychology), K. Gramoll, and I. Yusuf (Aerospace),
Georgia Institute of Technology
Atlanta, GA 30332-0280
email: ceh@cc.gatech.edu
Abstract
The rise of multimedia has spurred the development
of innovative packages for educational use. But what are students
learning? To make the best use of this technology, we need to
examine how it can enhance student learning. This makes issues
of assessment very important. Multimedia is particularly powerful
in engineering education for allowing students to visualize various
dynamic physical phenomena, such as vibrations. In this paper,
we discuss the assessment of learning for those students who
use the GT-VIBS multimedia package and case study to learn about
engineering vibrations. We also performed evaluation of the software.
We accomplished this by conducting an experiment in which students
who use a Multimedia Tutorial Module or an Engineering Case study
were compared to students who read text. We present some of
our preliminary results.
Introduction
Advances in multimedia have facilitated the
development of innovative educational software. But it is not
always clear what students are learning or that the effects of
the software are being adequately assessed. To make the best
use of this technology, we need to understand and assure student's
learning, therefore issues of assessment are critical. An evaluative
process needs to take into account two aspects: (1) assessment
of student learning and (2) evaluation of the learning environment.
To examine issues in assessment and evaluation, we use the GT-VIBS
software, developed at Georgia Institute of Technology.
GT-VIBS is a set of multimedia (MM) tutorial
modules that are designed to teach engineering vibrations through
the use of simulation and visualization. The modules are tutorials
which use animations to illustrate concepts and equations. The
tutorial contains animations both of mechanical systems and also
graphs of their motion, allowing the learner to use multiple representations
of the same physical phenomena. The screen is composed of 3 panes.
The panes on the left provide the visualizations, for example,
a pendulum on top and a graph of its movement on the bottom. On
the right, there are text and equations. For example, there might
be definition of Harmonic Motion and several equations that describe
harmonic systems. On some screens there is a button that allows
the learner to jump into a simulation, manipulate parameters,
and compare the effects of changing different parameters. In addition,
these multimedia modules can be placed in the context of a case
study by using a simulated laboratory approach. In the case study,
the learner enters a simulated laboratory which resembles an actual
laboratory. This requires that the user explore and solve the
engineering problem with minimal instructions. The simulated laboratory
contains a bookshelf from which the MM modules can be accessed,
a file cabinet that contains specifications, and a computer for
doing computations. For example, the case that we used for this
study involves designing shock absorbers for motorcycle motion
over a bumpy terrain. There is good evidence in the cognitive
science and educational research literature that contextualized
learning helps the students learn not only scientific principles,
but when those principles are applicable [3] .
Assessment needs to consider issues of comprehension
and problem-solving transfer. Evaluation of the learning environment
considers not only what the students are learning but also the
usability of the software. Rather than considering learning and
transfer as all-or-none phenomena, we prefer to consider different
kinds of learning and to target our assessments toward those phenomena
that we expect to be affected by the multimedia software. For
example, because multimedia is particularly good at conveying
dynamic phenomena such as those involved in learning about engineering
vibrations, we would expect the students' qualitative reasoning
to improve but we would expect no change in the students quantitative
reasoning [3] . To measure this, we gave students qualitative
and quantitative problems. Another indicator of qualitative understanding
is the students' conceptual knowledge. To measure this, we asked
students to define the concepts covered in the tutorial and to
explain why the concepts were important. They were also asked
to generate real world examples.
Our approach is guided by cognitive theories
of learning which make several predictions. The case study (CS)
embeds the multimedia tutorials (MM) in a problem solving context,
thus enhancing student learning and subsequent transfer [1] .
In addition, the use of visualization and simulation supports
the development of qualitative understanding. This occurs because
these multimedia modalities allow the learners to experiment and
receive comparative feedback [5] . We predict that students who
use the software would develop a better qualitative understanding
as measured by the conceptual definitions that they were asked
to provide as well as understanding why these concepts are relevant
than students learning from text.
The multimedia tutorials and case study, GT-VIBS,
are designed for advanced engineering undergraduates so it is
critical that they understand why the knowledge is important.
Moreover, it is important that they know how and when to apply
their knowledge. So in addition to assessing students' understanding,
it is valuable to assess the students' knowledge of the relevance
of the material they are learning. In this study, we expected
an increase in the students' knowledge of importance and for the
case study, we expected students to be able to generate examples
as well. Moreover, modern theories of assessment suggest that
students need to make their thinking about such issues (as importance)
visible in order to assess the depth of the students' understanding[4] .
Evaluation consists of examining the students'
attitudes toward the software, their ratings of usability, and
their learning as a result of the software. The remainder of this
paper reports on the instruments that have been developed, the
rationale for the measures, and some preliminary results of a
comparative study of multimedia and text.
Methods
In this study we compared 3 groups of students.
Those students who learned from multimedia were compared with
students who used the case study prior to a multimedia module,
and students who learned from text. We also report the results
of their attitudes toward using these materials.
Subjects
The subjects in this study were 31 students
who are juniors or seniors in engineering at the Georgia Institute
of Technology. The students were from Aerospace, Civil, and Mechanical
Engineering disciplines who were paid $15 to participate in a
2-hour session. The students were randomly assigned to one of
the three conditions: text, multimedia, or multimedia plus case
study.
Materials
Multimedia Modules and Case Study. The
software tested was the GT-VIBS software and an associated case
study. In this study, the multimedia module (MM) for Elementary
Vibrations (EV) and Transient Vibrations (TV) were
used as well as the motorcycle case study (CS). Elementary Vibrations
refers to the steady state response of a system when an external
force is applied. It covers topics such as periodic motion, frequency,
damping, and vibration analysis. The Transient Vibrations module
refers to systems that are temporarily perturbed by an external
force. In these systems, the force is removed and then the vibration
dies out. For example, a car is always vibrating in its steady
state but if it hits a bump, it will increase its vibration temporarily.
The latter vibration is an example of a transient vibration. This
module covers different kinds of inputs that lead to transient
vibrations.
Text. Material
from a standard vibrations text was matched to the material in
the MM modules. [7]
The matching was done by the first author and subsequently checked
by an expert in the subject matter.
Assessment instruments. The assessment instruments were geared toward the kinds of understandings that we expected to be affected by these modules as well as by what we believe that students need to know. This allows us to examine the learning that is and is not occurring [2] . The students received pre- and post- testing on a measure of conceptual understanding that asked them to:
Define the concepts covered in the module
Discuss why they are important
To provide examples of when these concepts
are used.
We expected that students' qualitative understanding
of the concepts covered would improve as indicated by the accuracy
of their answers. Because the modules provide no concrete examples,
we did expect students to minimally increase their understanding
of the applicability of the concepts. Because future versions
of the software may have more examples, we felt it was important
to establish a baseline of what students do and do not learn as
features are added.
In addition to the conceptual knowledge measure,
we examined how students were applied their knowledge by solving
problems. The strength of this software is in the simulation and
visualization features. This suggests that there should be an
improvement in the students' qualitative understanding but not
necessarily their quantitative understanding. To measure this,
we gave students qualitative and quantitative problems. These
measures are still being scored and analyzed and are not reported
here (but they are discussed in order to point out the importance
of developing multiple measures to understand what students are
learning).
Evaluation instruments. To
evaluate the software, students completed a usability questionnaire.
This instrument asked students to evaluate different aspects
of the software such as navigation, graphics, how they would like
to see the software used in a course, how they thought it was
helpful. Table 1 contains sample items. In the actual questionnaire,
students received each item in both a positively and negatively
worded form. Students used a scale from 1-7 to indicate their
agreement or disagreement with each item. All negative items
were recoded to positive.
Table 1. Sample usability items
| I enjoyed working with these programs. |
| This software helped me to visualize the concepts covered in the multimedia modules |
| I would prefer to use these programs individually. |
Procedure
Subjects first completed a pretest on the concepts
that were to be covered. The students in the text and MM conditions
then either read the text or used the MM tutorial, respectively.
The students in these conditions used both the EV and TV materials.
The students in the CS condition used the motorcycle case, during
which they used the EV module via a simulated bookshelf. Following
this the students completed a posttest, a problem-solving test,
and a usability questionnaire.
Results and Discussion
This section presents the results of the usability
questionnaire and the conceptual pre- and post- tests and a discussion
of the implications of these results.
Usability
In general, the students' ratings were most
positive about the multimedia tutorials and least positive toward
the text, with the case study in the middle. The means and standard
deviations for the usability results are reported in Table 2.
The questionnaire was modified for the text condition such that
items which were not applicable were deleted for those subjects.
Scores above 4 indicate positive ratings and below 4 indicate
negative ratings. In general the students preferred using the
computer to the text. Moreover, they preferred the MMs to the
CS which surprised us because we had assumed that the context
provided by the case would help make the concepts more interesting
and more concrete.
Table 2. Usability results
| Item | Text | Multimedia | Case |
| Enjoyment | 2.70(1.64) | 5.82(0.90) | 3.73(1.51) |
| Useful | 2.95(1.54) | 5.32(1.25) | 3.86(1.40) |
| Easy to Navigate | 3.32(0.56) | 3.77(0.85) | |
| Ease of use | 6.32(0.81) | 4.82(1.76) | |
| Use in future | 2.15(1.89) | 5.68(1.19) | 4.14(1.40) |
| Required Reasonable amount of time | 4.59(1.04) | 4.09(0.97) | |
| Logically organized | 4.40(1.60) | 5.77(0.98) | 4.64(1.42) |
| Want more MM modules | 4.50(1.38) | 4.05(1.68) | |
| Understand Equations | 2.70(1.46) | 4.00(1.53) | 3.59(1.26) |
| Visualization | 3.35(1.76) | 6.23(0.90) | 4.41(1.88) |
| Memorize equations | 1.40(0.66) | 2.73(1.74) | 2.00(1.02) |
The students' comments indicated that the relationship
between the EV module and the case study was not always apparent.
This may have been a result of not being able to have both the
case study window and the EV window on screen simultaneously.
Some of the students noted that the goal of the case study and
the means for accomplishing the goal were not clear. The students'
ratings were neutral for the navigation questions in both the
case and multimedia conditions. However, there were several negative
comments related to the navigation. In general, there were also
considerable positive comments about other aspects of the MM condition.
The strong points of the multimedia software
is clearly their role in helping students visualize the dynamic
phenomena as demonstrated by the usability ratings and the students
comments. The students were dissatisfied with the way that equations
were presented, noting that they needed more explanation.
Pre- and Post- test Conceptual Questions
The conceptual questions were scored for accuracy
of definition, knowledge of why the concepts were important, and
ability to generate examples. The maximum for any of these measures
was eight points. Recall that the definition scores examine the
students' conceptual knowledge whereas the importance and example
scores reflect the students' knowledge of how the concepts are
applied.
For the elementary vibrations, all three groups
learned the definitions (pretest mean: 3.66, standard deviation
(SD) 1.73; posttest mean 5.16, SD 1.73; p<.001) but
there were no differences between the three groups. For the importance
measure, the means and standard deviations are shown in Table
3. The students in the two computer conditions learned more about
the importance of the concepts than the students in the text condition
(p<.08). In addition, the MM students condition learned
more than the CS students (p<.05). For the use of examples,
all the students learned from pretest to posttest (pretest mean
2.97, SD 1.94; posttest mean: 4.94, SD 1.97;
p<.001) but there were no differences among the MM,
CS, and Text students.
Table 3. Elementary Vibrations Importance Scores
| Condition | Pretest Mean | SD | Posttest Mean | SD | n |
| Text | 2.27 | 2.94 | 2.27 | 2.49 | 11 |
| Multimedia | 1.73 | 1.74 | 3.73 | 2.80 | 11 |
| Case Study | 1.50 | 1.18 | 1.90 | 1.52 | 10 |
For the TV module, only the MM and text conditions
were compared. The results for the definitions are shown in Table
4. The MM students learned more than the Text students (p<.05).
The importance scores, shown in Table 5, indicate that the MM
group learned why the concepts were important but the text group
did not (p<.03). Neither group learned to generate
examples.
Table 4. Transient Vibrations Definition Scores
| Condition | Pretest Mean | SD | Posttest Mean | SD | n |
| Text | 3.55 | 3.39 | 4.27 | 3.26 | 11 |
| Multimedia | 4.27 | 3.17 | 7.64 | 1.96 | 11 |
Table 5. Transient Vibrations Importance Scores
| Condition | Pretest Mean | SD | Posttest Mean | SD | n |
| Text | 2.18 | 3.68 | 2.36 | 3.83 | 11 |
| Multimedia | 1.64 | 2.29 | 3.36 | 3.53 | 11 |
In summary, we provide evidence that the multimedia modules tested here:
Help students understand concepts qualitatively, as demonstrated by the improvement in the students' ability to generate conceptual definitions.
Help students understand the concepts' importance in engineering as indicated by the improvement in the importance scores.
Did not help students in generating examples
of when these concepts come into play.
This is consistent with the design of the software,
so the measures that were used were sensitive enough to detect
the expected learning outcomes as well as noting where the multimedia
failed to have an effect. In addition, this information is useful
as formative evaluation of the software, identifying both strengths
and weaknesses. This provides information that can be used in
subsequent refinement. Future iterations of the software need
to have more real-world examples and more explanation of the concepts
that were used. Additional information will come from the analyses
of student problem-solving.
The usability questionnaire provides additional
information that is part of the formative evaluation. The students
noted the excellent use of visualization techniques as well as
identifying the importance of navigational considerations. They
also noted where more explanation is needed and made some valuable
suggestions about how the modules might be integrated.
We were surprised to note that the case study
did not have the benefits that we had predicted. This suggests
that more research is needed to understand how case studies might
best be used. It does not mean that we should not use case studies.
One explanation for the lack of effects is that this is an unfamiliar
format. An alternative explanation is that it is difficult for
an individual to manage the complexity inherent in the problem.
In other domains, this type of contextualized learning has been
demonstrated to be quite effective but in those other areas, case-based
learning has been generally used in a group setting. [2, 6]
Conclusions
One of the advantages of multimedia is students
can visualize and simulate dynamic systems. The multimedia software
for teaching vibrations deals with such a system. The assessment
and evaluation model described in this paper provides insight
into what students are learning, ways that the software could
be improved, and how multimedia might be useful in learning how
dynamic systems function. In particular, these results suggest
that the visualizations and simulations used in the software were
useful in enhancing conceptual understanding and notions of why
the concepts were important. The multimedia tutorials and the
case both need more explanation of the equations presented and
the tutorials need more concrete examples. In addition, this
study suggests future directions for research in how innovative
multimedia might be optimally utilized. We need to learn where
visualization and simulations are most effective and what kinds
of supporting explanations are necessary. In GT-VIBS, the visualizations
were often accompanied by sparse texts and a list of equations.
The simulations did not have any explanatory text. From the students'
comments and the usability questionnaire, it was clear that this
was not sufficient. Prompting the students to reflect on their
learning may help as well. Another important research area involves
the case study. Students may need additional support either from
a group or from software. Future versions of the software need
to allow the students to look at both the case and the tutorial
at the same time to help them maintain their attention on what
they need to learn. Given the power of a case for making learning
more real, it is important to understand what will be needed to
make this work.
This study suggests that multimedia can help
students learn dynamic concepts but this was a short-term laboratory
experiment. To fully understand how students work with multimedia,
it needs to be integrated into a course on vibrations (that uses
the full range of multimedia modules and cases studies) in order
to understand the role that multimedia might play in the longer
term.
Acknowledgments
Research reported here has been supported by ONR under contract
N00014-92-J-1234, and by the Woodruff Foundation's support of
the EduTech Institute.
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