privacy mirrors
Privacy is a known issue in ubiquitous
computing. It is exasperated by an oft-cited feature of ubiquitous
computing – invisibility. When done well, designing for invisibility
leads to computing environments that are integrated into people's on-going
needs, practices, values, and aesthetic sensibilities. Invisible computing
also often leverages implicit input from people, thereby minimizing the
threshold of effort required to gain benefits from the system. However,
invisible computing has many dangers as well. An example of this danger is
a system that secretly collects information and disseminates that
information inappropriately. Another example is a system that normally
transmits data, but this fact is not relayed to an unknowing new user of
the system. Clearly such systems are not well integrated into the social
practices of their users.
This lack of awareness and control is not simply a privacy issue,
characterized as "Do the wrong people know things about me," but
it strikes fundamental issues in people understanding the capabilities of
a system, and then being able to shape that system to meet their
particular needs. [This is very similar to reflection in action.] Without
the former (understanding the system), the latter (shaping the system) is
impossible. There is no mechanism for people to reflect upon the system,
no mechanism to help people understand the system, no mechanism for people
to see how they and their information affect, contribute, interact, or
participate in the system.
We are building interfaces that address this problem. In order to help
users understand and shape the system, we want to visualize the invisible
flow of information.
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people
David Nguyen [dnguyen@cc.gatech.edu]
Elizabeth Mynatt [mynatt@cc.gatech.edu]
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funding
This project is funded by NSF CAREER Award #0092971 |
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publications
boyd, d., Jensen, C., Lederer, S., and Nguyen, D.H. (2002). "Privacy
in digital environments: Empowering users." In the
Extended Abstracts of the ACM Conference on Computer Supported
Cooperative Work (CSCW
2002). New Orleans, Louisiana. [pdf] |
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