From: bowman@cc.gatech.edu (Doug Bowman)
To: jmankoff@cc.gatech.edu (Jen Mankoff)
Subject: paper references for FCE
Date: Tue, 14 Jan 1997 13:00:08 -0500 (EST)

Jen,

Here are some citations that may or may not be useful to you
as you prepare for your presentation.  I'm having trouble with
the confusion between the terms "direct manipulation" and
"desktop metaphor."  In my mind, they are not the same, although
desktop GUIs all use DM in some way.  In a more general sense,
though, direct manipulation simply means that the user acts
directly on the objects of interest, without any visible
intermediation by the computer.  In this sense, DM does not
require a mouse and keyboard, and may in fact be easier with
other input devices, like 6 DOF trackers, data gloves, etc.

Anyway, the Hutchins et al. paper is the one I'm getting my definition
of DM from, not the Shneiderman paper.  You should definitely read
this.  The others are mostly examples of what I consider DM systems
(3D) which do not use traditional input devices or the desktop
metaphor.  I've also included some papers on the use of props, as
we discussed at the meeting.

I have copies of all these papers, if you can't find them elsewhere.
Most are related to VR, since that's what I know best.

Doug
--------------------------------
Hutchins, E., Hollan, J., and Norman, D. "Direct Manipulation
Interfaces." in User Centered System Design, D. Norman and S.
Draper, eds., Lawrence Erlbaum Associates, Hillsdale, NJ, 1986,
pp. 87-124.

Ware, C. and Jessome, D. "Using the Bat: a Six-Dimensional Mouse for
Object Placement." IEEE Computer Graphics and Applications, vol. 8,
no. 6, 1988, pp. 65-70.

Hinckley, K., Pausch, R., Goble, J., and Kassell, N. "Design Hints for
Spatial Input." Proceedings of ACM Symposium on User Interface Software
and Technology, 1994, pp. 213-222.

Shaw, C. and Green, M. "Two-Handed Polygonal Surface Design." Proceedings
of ACM Symposium on User Interface Software and Technology, 1994,
pp. 205-222.

Galyean, T. and Hughes, J. "Sculpting: An Interactive Volumetric
Modeling Technique." Proceedings of SIGGRAPH, in Computer Graphics,
vol. 25, no. 4, July 1991, pp. 267-274.

Jacoby, R., Ferneau, M., and Humphries, J. "Gestural interaction in a
virtual environment." Proceedings of SPIE, vol. 2177, 1994, pp. 355-364.

Bowman, D. and Hodges, L. "An Evaluation of Techniques for Grabbing and
Manipulating Remote Objects in Immersive Virtual Environments." to appear
in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997.

Mapes, D. and Moshell, J. "A Two-Handed Interface for Object Manipulation
in Virtual Environments." PRESENCE: Teleoperators and Virtual Environments,
vol. 4, no. 4, Fall 1995, pp. 403-416.

PAPERS INVOLVING PROPS
----------------------

Stoakley, R., Conway, M., and Pausch, R. "Virtual Reality on a WIM:
Interactive Worlds in Miniature." Proceedings of CHI, 1995, pp. 265-272.

Goble, J., Hinckley, K., Pausch, R., Snell, J., and Kassell, N.
"Two-Handed Spatial Interface Tools for Neurosurgical Planning."
IEEE Computer, vol. 28, no. 7, July 1995, pp. 20-26.

Bowman, D. Hodges, L., and Bolter, J. "The Virtual Venue: User-Computer
Interaction in Information-Rich Virtual Environments." Graphics,
Visualization, and Usability Center Technical Report GIT-GVU-96-22, 1996.

---------------------------------------
Doug Bowman | Ph.D. Student, College of Computing | GVU Center, Georgia Tech
EMAIL: bowman@cc.gatech.edu | OFFICE: Room 267, CoC |  PHONE: (404) 894-9761
       WWW: http://www.cc.gatech.edu/gvu/people/Phd/Doug.Bowman/
            Ricky: "This place is a regular pigpen!" 
            Lucy: "Well, it ain't a regular one, but it'll do"
From: bowman@cc.gatech.edu (Doug Bowman)
To: jmankoff@cc.gatech.edu (Jen Mankoff)
Subject: paper references for FCE
Date: Tue, 14 Jan 1997 13:00:08 -0500 (EST)

Jen,

Here are some citations that may or may not be useful to you
as you prepare for your presentation.  I'm having trouble with
the confusion between the terms "direct manipulation" and
"desktop metaphor."  In my mind, they are not the same, although
desktop GUIs all use DM in some way.  In a more general sense,
though, direct manipulation simply means that the user acts
directly on the objects of interest, without any visible
intermediation by the computer.  In this sense, DM does not
require a mouse and keyboard, and may in fact be easier with
other input devices, like 6 DOF trackers, data gloves, etc.

Anyway, the Hutchins et al. paper is the one I'm getting my definition
of DM from, not the Shneiderman paper.  You should definitely read
this.  The others are mostly examples of what I consider DM systems
(3D) which do not use traditional input devices or the desktop
metaphor.  I've also included some papers on the use of props, as
we discussed at the meeting.

I have copies of all these papers, if you can't find them elsewhere.
Most are related to VR, since that's what I know best.

Doug
--------------------------------
Hutchins, E., Hollan, J., and Norman, D. "Direct Manipulation
Interfaces." in User Centered System Design, D. Norman and S.
Draper, eds., Lawrence Erlbaum Associates, Hillsdale, NJ, 1986,
pp. 87-124.

Ware, C. and Jessome, D. "Using the Bat: a Six-Dimensional Mouse for
Object Placement." IEEE Computer Graphics and Applications, vol. 8,
no. 6, 1988, pp. 65-70.

Hinckley, K., Pausch, R., Goble, J., and Kassell, N. "Design Hints for
Spatial Input." Proceedings of ACM Symposium on User Interface Software
and Technology, 1994, pp. 213-222.

Shaw, C. and Green, M. "Two-Handed Polygonal Surface Design." Proceedings
of ACM Symposium on User Interface Software and Technology, 1994,
pp. 205-222.

Galyean, T. and Hughes, J. "Sculpting: An Interactive Volumetric
Modeling Technique." Proceedings of SIGGRAPH, in Computer Graphics,
vol. 25, no. 4, July 1991, pp. 267-274.

Jacoby, R., Ferneau, M., and Humphries, J. "Gestural interaction in a
virtual environment." Proceedings of SPIE, vol. 2177, 1994, pp. 355-364.

Bowman, D. and Hodges, L. "An Evaluation of Techniques for Grabbing and
Manipulating Remote Objects in Immersive Virtual Environments." to appear
in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997.

Mapes, D. and Moshell, J. "A Two-Handed Interface for Object Manipulation
in Virtual Environments." PRESENCE: Teleoperators and Virtual Environments,
vol. 4, no. 4, Fall 1995, pp. 403-416.

PAPERS INVOLVING PROPS
----------------------

Stoakley, R., Conway, M., and Pausch, R. "Virtual Reality on a WIM:
Interactive Worlds in Miniature." Proceedings of CHI, 1995, pp. 265-272.

Goble, J., Hinckley, K., Pausch, R., Snell, J., and Kassell, N.
"Two-Handed Spatial Interface Tools for Neurosurgical Planning."
IEEE Computer, vol. 28, no. 7, July 1995, pp. 20-26.

Bowman, D. Hodges, L., and Bolter, J. "The Virtual Venue: User-Computer
Interaction in Information-Rich Virtual Environments." Graphics,
Visualization, and Usability Center Technical Report GIT-GVU-96-22, 1996.

---------------------------------------
Doug Bowman | Ph.D. Student, College of Computing | GVU Center, Georgia Tech
EMAIL: bowman@cc.gatech.edu | OFFICE: Room 267, CoC |  PHONE: (404) 894-9761
       WWW: http://www.cc.gatech.edu/gvu/people/Phd/Doug.Bowman/
            Ricky: "This place is a regular pigpen!" 
            Lucy: "Well, it ain't a regular one, but it'll do"
