From: bowman@cc.gatech.edu (Doug Bowman) To: jmankoff@cc.gatech.edu (Jen Mankoff) Subject: paper references for FCE Date: Tue, 14 Jan 1997 13:00:08 -0500 (EST) Jen, Here are some citations that may or may not be useful to you as you prepare for your presentation. I'm having trouble with the confusion between the terms "direct manipulation" and "desktop metaphor." In my mind, they are not the same, although desktop GUIs all use DM in some way. In a more general sense, though, direct manipulation simply means that the user acts directly on the objects of interest, without any visible intermediation by the computer. In this sense, DM does not require a mouse and keyboard, and may in fact be easier with other input devices, like 6 DOF trackers, data gloves, etc. Anyway, the Hutchins et al. paper is the one I'm getting my definition of DM from, not the Shneiderman paper. You should definitely read this. The others are mostly examples of what I consider DM systems (3D) which do not use traditional input devices or the desktop metaphor. I've also included some papers on the use of props, as we discussed at the meeting. I have copies of all these papers, if you can't find them elsewhere. Most are related to VR, since that's what I know best. Doug -------------------------------- Hutchins, E., Hollan, J., and Norman, D. "Direct Manipulation Interfaces." in User Centered System Design, D. Norman and S. Draper, eds., Lawrence Erlbaum Associates, Hillsdale, NJ, 1986, pp. 87-124. Ware, C. and Jessome, D. "Using the Bat: a Six-Dimensional Mouse for Object Placement." IEEE Computer Graphics and Applications, vol. 8, no. 6, 1988, pp. 65-70. Hinckley, K., Pausch, R., Goble, J., and Kassell, N. "Design Hints for Spatial Input." Proceedings of ACM Symposium on User Interface Software and Technology, 1994, pp. 213-222. Shaw, C. and Green, M. "Two-Handed Polygonal Surface Design." Proceedings of ACM Symposium on User Interface Software and Technology, 1994, pp. 205-222. Galyean, T. and Hughes, J. "Sculpting: An Interactive Volumetric Modeling Technique." Proceedings of SIGGRAPH, in Computer Graphics, vol. 25, no. 4, July 1991, pp. 267-274. Jacoby, R., Ferneau, M., and Humphries, J. "Gestural interaction in a virtual environment." Proceedings of SPIE, vol. 2177, 1994, pp. 355-364. Bowman, D. and Hodges, L. "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments." to appear in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997. Mapes, D. and Moshell, J. "A Two-Handed Interface for Object Manipulation in Virtual Environments." PRESENCE: Teleoperators and Virtual Environments, vol. 4, no. 4, Fall 1995, pp. 403-416. PAPERS INVOLVING PROPS ---------------------- Stoakley, R., Conway, M., and Pausch, R. "Virtual Reality on a WIM: Interactive Worlds in Miniature." Proceedings of CHI, 1995, pp. 265-272. Goble, J., Hinckley, K., Pausch, R., Snell, J., and Kassell, N. "Two-Handed Spatial Interface Tools for Neurosurgical Planning." IEEE Computer, vol. 28, no. 7, July 1995, pp. 20-26. Bowman, D. Hodges, L., and Bolter, J. "The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments." Graphics, Visualization, and Usability Center Technical Report GIT-GVU-96-22, 1996. --------------------------------------- Doug Bowman | Ph.D. Student, College of Computing | GVU Center, Georgia Tech EMAIL: bowman@cc.gatech.edu | OFFICE: Room 267, CoC | PHONE: (404) 894-9761 WWW: http://www.cc.gatech.edu/gvu/people/Phd/Doug.Bowman/ Ricky: "This place is a regular pigpen!" Lucy: "Well, it ain't a regular one, but it'll do" From: bowman@cc.gatech.edu (Doug Bowman) To: jmankoff@cc.gatech.edu (Jen Mankoff) Subject: paper references for FCE Date: Tue, 14 Jan 1997 13:00:08 -0500 (EST) Jen, Here are some citations that may or may not be useful to you as you prepare for your presentation. I'm having trouble with the confusion between the terms "direct manipulation" and "desktop metaphor." In my mind, they are not the same, although desktop GUIs all use DM in some way. In a more general sense, though, direct manipulation simply means that the user acts directly on the objects of interest, without any visible intermediation by the computer. In this sense, DM does not require a mouse and keyboard, and may in fact be easier with other input devices, like 6 DOF trackers, data gloves, etc. Anyway, the Hutchins et al. paper is the one I'm getting my definition of DM from, not the Shneiderman paper. You should definitely read this. The others are mostly examples of what I consider DM systems (3D) which do not use traditional input devices or the desktop metaphor. I've also included some papers on the use of props, as we discussed at the meeting. I have copies of all these papers, if you can't find them elsewhere. Most are related to VR, since that's what I know best. Doug -------------------------------- Hutchins, E., Hollan, J., and Norman, D. "Direct Manipulation Interfaces." in User Centered System Design, D. Norman and S. Draper, eds., Lawrence Erlbaum Associates, Hillsdale, NJ, 1986, pp. 87-124. Ware, C. and Jessome, D. "Using the Bat: a Six-Dimensional Mouse for Object Placement." IEEE Computer Graphics and Applications, vol. 8, no. 6, 1988, pp. 65-70. Hinckley, K., Pausch, R., Goble, J., and Kassell, N. "Design Hints for Spatial Input." Proceedings of ACM Symposium on User Interface Software and Technology, 1994, pp. 213-222. Shaw, C. and Green, M. "Two-Handed Polygonal Surface Design." Proceedings of ACM Symposium on User Interface Software and Technology, 1994, pp. 205-222. Galyean, T. and Hughes, J. "Sculpting: An Interactive Volumetric Modeling Technique." Proceedings of SIGGRAPH, in Computer Graphics, vol. 25, no. 4, July 1991, pp. 267-274. Jacoby, R., Ferneau, M., and Humphries, J. "Gestural interaction in a virtual environment." Proceedings of SPIE, vol. 2177, 1994, pp. 355-364. Bowman, D. and Hodges, L. "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments." to appear in Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997. Mapes, D. and Moshell, J. "A Two-Handed Interface for Object Manipulation in Virtual Environments." PRESENCE: Teleoperators and Virtual Environments, vol. 4, no. 4, Fall 1995, pp. 403-416. PAPERS INVOLVING PROPS ---------------------- Stoakley, R., Conway, M., and Pausch, R. "Virtual Reality on a WIM: Interactive Worlds in Miniature." Proceedings of CHI, 1995, pp. 265-272. Goble, J., Hinckley, K., Pausch, R., Snell, J., and Kassell, N. "Two-Handed Spatial Interface Tools for Neurosurgical Planning." IEEE Computer, vol. 28, no. 7, July 1995, pp. 20-26. Bowman, D. Hodges, L., and Bolter, J. "The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments." Graphics, Visualization, and Usability Center Technical Report GIT-GVU-96-22, 1996. --------------------------------------- Doug Bowman | Ph.D. Student, College of Computing | GVU Center, Georgia Tech EMAIL: bowman@cc.gatech.edu | OFFICE: Room 267, CoC | PHONE: (404) 894-9761 WWW: http://www.cc.gatech.edu/gvu/people/Phd/Doug.Bowman/ Ricky: "This place is a regular pigpen!" Lucy: "Well, it ain't a regular one, but it'll do"