Hong Yu and Mark O. Riedl. Personalized Interactive Narratives Generation: Sequential Recommendation of Plot Points. Accepted by Transactions on Computational Intelligence and AI in Games (T-CIAIG), Special Issue on Computational Narrative and Games, 2013.
Hong Yu and Mark O. Riedl. Data-Driven Personalized Drama Management. Proceedings of the 9th AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment (AIIDE), Boston, Massachusetts, 2013.
Hong Yu and Mark O. Riedl. Toward Personalized Guidance in Interactive Narratives. Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG), Chania, Crete, Greece, 2013.
Hong Yu and Mark O. Riedl. A Sequential Recommendation Approach for Interactive Personalized Story Generation. Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems (AAMAS), Valencia, Spain, 2012.
Hong Yu and Tyler Trawick. Personalized Procedural Content Generation to Minimize Frustration & Boredom based on Ranking Algorithm. Proceedings of the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Palo Alto, California, 2011.
Hong Yu. Easy Species Identification System. Technical Report submitted to National Biodiversity Institute (INBio), 2010.
Li-Chen Shi, Hong Yu and Bao-Liang Lu. Semi-Supervised Clustering for Vigilance Analysis Based on EEG, Proceedings of International Joint Conference on Neural Network, invited for submission to the Neural Networks Special Issue (IEEE/IJCNN), 2007.
Hong Yu, Li-Chen Shi and Bao-Liang Lu. Vigilance Estimation Based on EEG signals, Proceedings of International Conference on Complex Medical Engineering (IEEE/ICME), 2007.
Hong Yu and Mark O. Riedl, Data-Driven Personalized Drama Management. Poster presented for Digital Games Research Association (DiGRA), Atlanta, GA, 2013
Hong Yu. Vigilance Estimation Based on EEG signal, Master Thesis, 2008.