CS 6490: 3D Modelling and Graphics, Fall 2000

Well, here's the result of my very first grad school programming assignment ever! I wrote a C program that renders triangles in 3D. I had to type the x,y,z coordinates of the 3 corners of all 32 triangles in my scene by hand. That's 96 coordinates which I calculated in my head, or 288 numbers total, not counting those that define the view. It was tedious, but I got this cool picture to show for it!


...okay, so it's no Sydney Opera House, but I still like it!

Here's some snapshots from a later assignment...
Triceratops with triangle outlines drawn in pink
 
Eh, this is actually the bottom of a bunny!


But wait....
What else have I been doing in the labs?
blurb


CS6490 Fall 2000 Project 2 Final Write-up

Triangle Mesh Rendering, Simplification and Subdivision (1.44 mb pdf)