|
|
|---|
|
Related Readings Preliminary Results Summer '99 Research |
|
||||||||||||||
Artistic Renderings of Dynamic Actions (Gatech)
In this project, we will render motion data as animations, images, or textured statues. All the non-photorealistic rendering techniques that we develop will attempt to emphasize the motion in the scene. Very Abstract Rendering
Visualizing Physical Parameters (Brown)Realistic animation of human motion has a wide variety of potential applications, ranging from entertainment to sports training and medicine. Current techniques for animating human characters focus on the motion itself and typically output a rendering of the moving character. Many applications, however, especially those in the sciences and sports, could benefit from the visual display of supplementary information about the motion. For example, a visual display of weight distribution and active muscle groups could help a dancer to understand not just what a motion looks like, but how it is performed. Physically based approaches to animation such as that pursued by both Pollard and Hodgins make this type of supplementary information readily available. For example, we have developed techniques to scale simulated motions such as running and cycling to new individuals. Ground contact forces and joint torques are an intrinsic part of the simulated motions, and a user comparing the performance of different individuals would wish to compare these quantities across simulations. This information, however, is not currently provided to the user in an intuitive form. In this project, the student will explore ways to visualize some of the physical parameters associated with a motion sequence. The goal is to provide supplementary information to help a user to better understand the motion that is portrayed. There has been very little previous work in visualizing dynamic information associated with animated human characters. Because intuitive display of this type of information is far from an exact science, this project will allow for substantial creativity on the part of the student. Non-photorealistic, or stylized rendering techniques will be used to display the results, because they allow us to isolate the important information, as would be done in a user's manual or in a technical illustration. We will use an in-house non-photorealistic rendering system developed at Brown (Markosian, Siggraph 1997). The system is now in use by a substantial number of graduate and undergraduate students at Brown, and there will be support to assist the student in the use of this system.
The physical parameters to be displayed in this project will come
directly from physically based simulations or from other sources such
as motion capture data. When other motion sources are used, we will
calculate the required information using techniques such as inverse
dynamics, a method used in robotics to calculate the control torques
needed to generate a desired motion.
|
|||||||||||||||
|
|||||||||||||||