![[Dive Splash]](./Picts/diveSplashSmall.gif )
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To conserve the total volume in the system, the volume of a
particle is removed from the column that spawned it. Particles
are destroyed when they fall below the surface and the particle
volume is added to the corresponding column.
These techniques allows us to model the effects of objects
impacting the fluid as well as the subsequent waves formed by
the disturbance. The water simulation used for the dives used
58,000 control nodes evenly distributed over a 256 square meter
area. The number of particles used for the splashes varies with
time, reaching a maximum of about 20,000.
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