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Ubiquitous 3D
Dr. David B. Kirk
7:00 p.m.
Monday, April 26, 1999
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Abstract:
As Moore's Law has allowed the inexpensive integration of ever more
transistors onto low-priced VLSI chips, high performance and high quality
3D graphics has become pervasive. It is now possible to put an entire
32-bit parallel and pipelined 3D graphics pipeline on a single chip,
bringing 3D to everyone who can afford a PC. This creates an opportunity
for 3D graphics to become ubiquitous; the challenge now falls to software
and application developers to integrate interactive 3D graphics into every
application. 3D everywhere!
Biography:
David B. Kirk has been Chief Scientist for NVIDIA since January 1997. From
1993 to 1996, Dr. Kirk was Chief Scientist, Head of Technology for
Crystal Dynamics, a video game manufacturing company. From 1989 to 1991,
Dr. Kirk was an engineer for the Apollo Systems Division of Hewlett-Packard
Company. Dr. Kirk holds many patents relating to computer graphics design
and has authored more than 50 articles on graphics technology. Dr. Kirk
holds B.S. and M.S. degrees in Mechanical Engineering from the Massachusetts
Institute of Technology and M.S. and Ph.D. degrees in Computer Science
from the California Institute of Technology.
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