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SUPPORTED BY:
Hewlett Packard
IBM
Intel
Interval Research
Lucent Technologies
MERL
Microsoft
Sarnoff Corporation
SGI
Sun Microsystems
3DFX


Ubiquitous 3D

Dr. David B. Kirk

nVIDIA



7:00 p.m.
Monday, April 26, 1999



Abstract:

As Moore's Law has allowed the inexpensive integration of ever more transistors onto low-priced VLSI chips, high performance and high quality 3D graphics has become pervasive. It is now possible to put an entire 32-bit parallel and pipelined 3D graphics pipeline on a single chip, bringing 3D to everyone who can afford a PC. This creates an opportunity for 3D graphics to become ubiquitous; the challenge now falls to software and application developers to integrate interactive 3D graphics into every application. 3D everywhere!

Biography:

David B. Kirk has been Chief Scientist for NVIDIA since January 1997. From 1993 to 1996, Dr. Kirk was Chief Scientist, Head of Technology for Crystal Dynamics, a video game manufacturing company. From 1989 to 1991, Dr. Kirk was an engineer for the Apollo Systems Division of Hewlett-Packard Company. Dr. Kirk holds many patents relating to computer graphics design and has authored more than 50 articles on graphics technology. Dr. Kirk holds B.S. and M.S. degrees in Mechanical Engineering from the Massachusetts Institute of Technology and M.S. and Ph.D. degrees in Computer Science from the California Institute of Technology.




 

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