Educational Technology research at the GVU focuses on the goal of allowing
students of all ages and types to become actively involved in the learning
process. Using the computer as a tool, students explore a domain and
construct their own knowledge.
- Algorithm Animation
The algorithm animation systems Polka and XTango are used by educators
to build dynamic graphical illustrations of computer program and
algorithms for instructional purposes.
-
Apprenticeship-Based Learning Environments
STABLE (Smalltalk Apprenticeship Based Learning Environment) is a first attempt
at creating generalized scaffolding -- not modifying the environment, but
providing scaffolding, multiple representations, generic "plan" libraries, and
collaborative environments in support of an existing work environment
(VisualWorks Smalltalk). STABLE is being tested in CS 2390 during Spring '96.
- CaMILE
CaMILE (Collaborative and Multimedia Interactive Learning Environment) is a
new learning environment designed to support students in collaboration with
multimedia annotations.
- Classroom 2000
A Future Computing Environments project designed to empower professors by
providing software tools for use with electronic chalkboards and empower
students by providing software tools for use both during classes and during study.
-
Cognitive Multimedia
The Cognitive Multimedia Project is an on-going research effort to develop
multimedia systems to support human learning and problem solving, based on
cognitive principles and guidelines from cognitive science. Implemented
systems include AlgoNet, a multimedia system that supports hypermedia
information access and constructive activities for self-paced learning in
computer and engineering disciplines; ChemLab, a multimedia system that
supports constructive learning activities for an undergraduate chemistry
course; and WALTS, a multimedia workspace for aiding and training
troubleshooters in an engineering domain.
- DEVICE and SCOPE
DEVICE (Dynamic Environment for Visualization in Chemical Engineering) is an
environment in which Chemical Engineering students learn through a process of
design in a simulated world. DEVICE is being developed by Noel Rappin. The
eventual goal is to merge DEVICE-like simulation support with CaMILE-like
collaboration tools to create broad-based support for learning in Chemical
Engineering -- SCOPE, Scaffolded and COntextualized Programming Environments
for Engineering Education. This project is sponsored by the National Science Foundation.
- Project EPITOME
Project EPITOME (Engineering Platform for Intelligent TutOrs and Multimedia
Experiences) is a research and development activity located in the School of
Civil and Environmental Engineering at the Georgia Institute of Technology.
The focus of the project is to create and evaluate educational software for
engineering and science domains.
- FAST
FAST (Factory Automation Support Technology) combines the training and
support capabilities of performance support systems with the technology
of wearable computers toprovide training and job support information to
workers when and where they need it.
-
GRAPHICA
An apprenticeship-based courseware program on the Web, to aid the teaching
and learning of computer graphics to undergraduate students.
-
Log File Analysis for Educational Software
Log file analyses and visualizations are used to understand the
effectiveness of the supports provided in these environments.
-
Multimedia Courseware
This project, sponsored by NSF, is focused on building and evaluating
multimedia courseware for computer science classes, in particular, the
introductory programming, and the graphics and human-computer interface classes.
-
Reality Check
Currently under development at Georgia Tech's School of Literature,
Communication and Culture, Reality Check is educational software that
will aid educators in the development of "authentic" tasks for students
aged 12 to adult -- tasks that are acknowledged by students as corresponding
to their own experiences and prior understanding.
-
Software-Realized Scaffolding
Software-Realized Scaffolding and Learner-Centered Design: The design of
Emile revolved around providing software-realization of what educators
called scaffolding, support which enables students to perform activities
and to learn through those activities. In collaboration with Elliot Soloway,
Kenneth E. Hay, and Yasmin Kafai, an interface design emphasis on
learner-centered design is evolving, part of which is software-realized scaffolding.
- WALTS
WALTS (Workspace for Aiding and Learning TroubleShooting) helps
troubleshooters carry out diagnosis and solution-generation for
computer and network systems problems. WALTS integrates an environment for
learning troubleshooting problem-solving skills with an environment for
supporting troubleshooting.