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Educational Technologies Home

Algorithm Animation

Apprenticeship-Based Learning Environments

CaMILE

Classroom 2000

Cognitive Multimedia

DEVICE and SCOPE

Project EPITOME

FAST

GRAPHICA

Log File Analysis for Educational Software

Multimedia Courseware

Reality Check

Software-Realized Scaffolding

WALTS

Educational Technology



Educational Technology research at the GVU focuses on the goal of allowing students of all ages and types to become actively involved in the learning process. Using the computer as a tool, students explore a domain and construct their own knowledge.

Current Research Projects

  • Algorithm Animation

    The algorithm animation systems Polka and XTango are used by educators to build dynamic graphical illustrations of computer program and algorithms for instructional purposes.

  • Apprenticeship-Based Learning Environments

    STABLE (Smalltalk Apprenticeship Based Learning Environment) is a first attempt at creating generalized scaffolding -- not modifying the environment, but providing scaffolding, multiple representations, generic "plan" libraries, and collaborative environments in support of an existing work environment (VisualWorks Smalltalk). STABLE is being tested in CS 2390 during Spring '96.

  • CaMILE

    CaMILE (Collaborative and Multimedia Interactive Learning Environment) is a new learning environment designed to support students in collaboration with multimedia annotations.

  • Classroom 2000

    A Future Computing Environments project designed to empower professors by providing software tools for use with electronic chalkboards and empower students by providing software tools for use both during classes and during study.

  • Cognitive Multimedia

    The Cognitive Multimedia Project is an on-going research effort to develop multimedia systems to support human learning and problem solving, based on cognitive principles and guidelines from cognitive science. Implemented systems include AlgoNet, a multimedia system that supports hypermedia information access and constructive activities for self-paced learning in computer and engineering disciplines; ChemLab, a multimedia system that supports constructive learning activities for an undergraduate chemistry course; and WALTS, a multimedia workspace for aiding and training troubleshooters in an engineering domain.

  • DEVICE and SCOPE

    DEVICE (Dynamic Environment for Visualization in Chemical Engineering) is an environment in which Chemical Engineering students learn through a process of design in a simulated world. DEVICE is being developed by Noel Rappin. The eventual goal is to merge DEVICE-like simulation support with CaMILE-like collaboration tools to create broad-based support for learning in Chemical Engineering -- SCOPE, Scaffolded and COntextualized Programming Environments for Engineering Education. This project is sponsored by the National Science Foundation.

  • Project EPITOME

    Project EPITOME (Engineering Platform for Intelligent TutOrs and Multimedia Experiences) is a research and development activity located in the School of Civil and Environmental Engineering at the Georgia Institute of Technology. The focus of the project is to create and evaluate educational software for engineering and science domains.

  • FAST

    FAST (Factory Automation Support Technology) combines the training and support capabilities of performance support systems with the technology of wearable computers toprovide training and job support information to workers when and where they need it.

  • GRAPHICA

    An apprenticeship-based courseware program on the Web, to aid the teaching and learning of computer graphics to undergraduate students.

  • Log File Analysis for Educational Software

    Log file analyses and visualizations are used to understand the effectiveness of the supports provided in these environments.

  • Multimedia Courseware

    This project, sponsored by NSF, is focused on building and evaluating multimedia courseware for computer science classes, in particular, the introductory programming, and the graphics and human-computer interface classes.

  • Reality Check

    Currently under development at Georgia Tech's School of Literature, Communication and Culture, Reality Check is educational software that will aid educators in the development of "authentic" tasks for students aged 12 to adult -- tasks that are acknowledged by students as corresponding to their own experiences and prior understanding.

  • Software-Realized Scaffolding

    Software-Realized Scaffolding and Learner-Centered Design: The design of Emile revolved around providing software-realization of what educators called scaffolding, support which enables students to perform activities and to learn through those activities. In collaboration with Elliot Soloway, Kenneth E. Hay, and Yasmin Kafai, an interface design emphasis on learner-centered design is evolving, part of which is software-realized scaffolding.

  • WALTS

    WALTS (Workspace for Aiding and Learning TroubleShooting) helps troubleshooters carry out diagnosis and solution-generation for computer and network systems problems. WALTS integrates an environment for learning troubleshooting problem-solving skills with an environment for supporting troubleshooting.


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