Title |
People Involved |
Description |
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MOOSE Crossing:
Community Supported Learning on the Internet |
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MOOSE Crossing is a text-based virtual reality environment (or "MUD")
designed to be a constructionist learning (learning by doing, learning through
design and construction activities) environment for kids 8 to 13.
Kids build places in the virtual world and pets that follow them around,
and in the process learn reading, writing, and computer programming.
|
|
Animation of Human Motion |
|
We are exploring one possible solution to the problem of specifying the
motion of animated characters in computer animations and virtual
environments: applying control algorithms to physically realistic
models of the systems that we would like to animate. In particular, we
have simulated human motion of dynamic behaviors such as running,
bicycling, diving and vaulting and we have added secondary motion with
simulations of clothing, a flexible trampoline, and splashing water.
|
|
PEPE - Personal Pet
|
|
The long-term objective of this research project is to build an
intelligent, adaptive, user-friendly agent that displays different emotional
states and a wide range of behaviors. More specifically, we are trying to
build an agent that exhibits pet-like behaviors and emotions. Our goal is
to make the interaction between the user and the agent as natural as possible
thus making the user perceive the agent more as a friend or a pet than as
a toy. In this demo we focus more on the computer vision and perception
aspects of the project.
|
|
Classroom 2000 |
|
The Classroom 2000 project is investigating the use of ubiquitous computing
technology in the classroom. We will demonstrate a number of capabilities
we have for capturing the lecture experience. |
|
Context-Aware Computing
|
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We have built an infrastructure for aiding in the development of applications
that adapt to the changing environment. |
|
Smart Floor |
|
We have built an infrastructure for aiding in the development of applications that
adapt to the changing environment. |
|
NAVE: Non-expensive Automatic Virtual Environment |
|
The development goal of the NAVE project is to create a low-cost,
PC-driven, multi-screen, multi-user, stereo-scopic, multi-sensory virtual
environment that preserves many of the desireable elements if the original
CAVE environment but that can be built for less than $75,000.
|
|
Virtual
Reality Gorilla Exhibit |
|
The VR Gorilla Exhibit is an immersive, real-time environment
in which users take on the persona of a young gorilla. Through
exploring the Zoo Atlanta gorilla habitat and interacting with
autonomous virtual gorillas, users learn about the behavior and
social structure of these primates. |
|
Santiago 2000 |
- Larry Hodges
- Jarrell Pair
- Carlos Jensen
- Jeff Wilson
- David Gotz
|
The Santiago 2000 Project is a Virtual Environment that recreates the
Plaza de Obradoiro in Santiago de Compostela, Spain and four of the other
historic squares surrounding this main plaza. The environment includes
detailed visual models of the squares and visitors will hear the church
bells, bagpipes, conversations and singing troubadours as they stroll
through the city.
|
|
Wearable Computing and Augmented Reality |
- Thad Starner
- Brad Singletary
|
Demonstrations of various wearable computing hardware,
including eyeglass-mounted computer displays, chording keyboards,
and lightweight machines. Applications such as augmented
realities, consumer electronics, and a sign laguage to English
translator will be shown.
|
|
Model-Based Head Tracking
|
|
We show a real-time head tracking system. It uses a graphical head model for
tracking. Hardware OpenGL and parallel computation on a PC workstation
cluster are used to achieve real-time performance.
|
|
Learning from Demonstration |
|
I will show agents that learn how to do tasks by observing the task being
performed by a human.
|
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Exploiting Human Actions and Object Context for Recognition Tasks
|
|
This research uses a framework called ObjectSpaces to make computers aware
of people and their interaction with objects in the surroundings.
ObjectSpaces is an architecture that facilitates vision-based recognition
of human actions as will as objects.
|
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VirtualWorkbench: Studies in 3D Interaction, Stereo Display, and Collaboration
|
|
We demonstrate novel navigation techniques for large data spaces and
new modes for one- and two-handed manipulation on the Virtual Workbench.
We also demonstrate new, general principles for minimizing artifacts and
producing the best stereoscopic displays. The techniques and principles are
applicable to other projected display devices. Finally we show how our
techniques can be used in support of collaboration.
|
|
Virtual Landscapes
|
|
See views only an astronaut sees -- then swoop down to see features the size
of a stop sign. Fly through at 10,000 miles per hour and visit cities,
mountains, or even the Grand Canyon! Virtual Landscapes is based on VGIS
and provides real-time navigation of high-resolution, terrain, elevations, and
urban landscapes with buildings and moving vehicles. It handles geographic
files of unlimited size, anywhere in the world, and offers a visual
interface to a GIS database.
|
For more information, please contact
Joan Morton at 404/894-4488 or by email at:
i3dg@cc.gatech.edu.