In Star Wars we all saw Animated Chess pieces cavorting on a chessboard,
and Princess Leia projected in nothing but a beam of light. And
on some level we realized what a profound impact such technologies
would have. But are they possible? If so, how and when? And what
about building that Star Trek Holodeck (at least the visual part)?
Well, that turns out to be somewhat easier.
A good start from the display side is to display 3D stereo images
(in which each of your two eyes can see a different viewpoint),
without requiring the use of special stereo glasses. Ideally, an
observer of such an image should be able to move around and change
position freely. In our lab we have built a novel display device
that does precisely this.
I will also show some existing prototypes for the Star Wars chessmen
(and for their near descendents - the chessmen of "Wizard Chess"
in the Harry Potter books).
But what can we expect in five years? I will outline a research
vision to get us closer to the Holodeck - in which different people
in the same room can see different 3D scenes upon the same walls,
without needing to wear 3D glasses.
I will also try to look forward several decades into the future,
to ask the question: "What would it really take to see Princess
Leia in that beam of light?" I claim that not only is it possible,
but that we can and should start various research steps right now
to make it happen sooner, rather than later.
Ken Perlin is an Full Professor in the Department of Computer Science
and the director of the Media Research
Laboratory at the Courant Institute of Mathematical Sciences of
New York University. He is also the director of the NYU
Center of Advanced Technology, sponsored by the New York State
Science and Technology Foundation.
He completed his Ph.D. in 1986 from the New York University Department
of Computer Science. His dissertation received the Janet Fabri award
for outstanding Doctoral Dissertation. He received his B.A. in theoretical
mathematics at Harvard University in 1979. His research interests
include graphics, animation, and multimedia. In 1991 he was a recipient
of a Presidential Young Investigator Award from the National Science
Foundation. In 1997 he was a recipient of a Technical Achievement
Award from the Academy of Motion Picture Arts and Sciences for his
noise and turbulence procedural texturing techniques, which are widely
used in feature films and television.
Dr. Perlin was Head of Software Development at R/GREENBERG Associates
in New York, NY from 1984 through 1987. Prior to that, from 1979 to
1984, he was the System Architect for computer generated animation
at Mathematical Applications Group, Inc., Elmsford, NY. TRON was the
first movie for which his name got onto the credits. He has served
on the Board of Directors of the New York chapter of ACM/SIGGRAPH,
has been a member of ACM and ACM SIGGRAPH, and has been a senior reviewer
for a number of technical conferences. |