The roles of computers, multi-media, virtual environments, and rapid
prototyping in the design of abstract geometrical sculptures are
explored. The techniques described in this paper are the outgrowth
of a six-year collaboration between Brent Collins, a wood sculptor,
and Carlo Séquin, a computer scientist. They are particularly applicable
to abstract geometrical sculptures, where precisely defined and highly
optimized shapes follow a clear underlying logic. The use of these
techniques has resulted in several sculpture families, represented by
virtual displays, many small physical maquettes, by a few larger
wood and bronze sculptures, and recently a 12-foot snow sculpture.
Carlo Séquin is a professor of Computer Science at the University
of California, Berkeley. He received his Ph.D. degree in experimental
physics from the University of Basel, Switzerland, in 1969. His subsequent
work at the Institute of Applied Physics in Basel concerned interface
physics of MOS transistors and problems of applied
electronics in the field of cybernetic models.
From 1970 to 1976, he worked at Bell Telephone Laboratories, Murray Hill,
N.J., on the design and investigation of Charge-Coupled Devices for imaging
and signal processing applications. At Bell Labs, he was introduced
to the world of Computer Graphics in classes given by Ken Knowlton.
In 1977, he joined the faculty in the EECS Department at Berkeley. He started
out by teaching courses on the subject of very large-scale integrated (VLSI)
circuits, thereby trying to build a bridge between the CS division and the EE
faculty. In the early 1980's, jointly with D. Patterson, he introduced the "RISC"
concept to the world of microcomputers. He was head of the Computer Science
Division from 1980 to 1983. Since then, he has concentrated on computer
graphics, geometric modeling, and on the development of computer-aided design
(CAD) tools for circuit designers, architects, and for mechanical engineers.
During the last five years, he has collaborated with P. Wright in Mechanical
Engineering on the CyberCut/CyberBuild project with the goal to streamline the
path from creative design to rapid prototyping.
Séquin's work in computer graphics and in geometric design have also provided
a bridge to the world of art. In collaboration with a few sculptors of abstract
geometric art, in particular with Brent Collins, Sequin has found a new interest
and yet another domain where the use of computer-aided tools can be explored
and where new frontiers can be opened through the use of such tools.
Dr. Séquin is a Fellow of the ACM, a Fellow of the IEEE, and has been elected
to the Swiss Academy of Engineering Sciences.
KEYWORDS: sculpture design, procedural modeling, rapid prototyping.
Refreshments will be served.
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