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Dan R. Olsen, Jr.,
Professor of Computer Science at Brigham Young University
12:00 Noon on Thursday, November 10, 2005
TSRB 118 - Auditorium
Advances in processor speed and in machine learning algorithms have brought
machine learning within the interactive time scale. It is now possible on many
problems for a user to annotate data, train a classifier and receive feedback on
the classification in 4-5 seconds. This very tight feedback loop on machine learning
opens many possibilities for user interfaces that interactively manage far more
information than the user can visualize. This not only changes the way we
might interact with information but also changes the way we pose our machine
learning problems. Having a user in a tight loop changes the distribution of
training data as well as imposes constraints on training algorithms. This talk
will explore these issues as well as present preliminary data on how humans
and machine learning can interact.
Dan R. Olsen Jr. is a Professor of Computer Science at Brigham Young University.
He was formerly the director of CMU's HCI Institute and founding editor of
ACM's Transactions on Computer Human Interaction (TOCHI). For the last
25 years he has been working on software architectures and techniques to support
the construction of user interfaces. His most recent work is in human-robot interaction
and in architectures that integrate machine learning into the user interface.
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