Lab Descriptions

The GVU Labs are a multi-facility collection of workplaces located in the Technology Square Research Building (TSRB), the College of Computing Building (CCB), the Centennial Research Building (CRB), and the Georgia Center for Advanced Telecommunications Technology (GCATT). Our total lab space comprises more than 8000 square feet. In addition, affiliated laboratories are operated by non-CoC GVU members in the College of Architecture; the School of Literature, Culture, and Communication; the School of Psychology; and the Interactive Media and Technology Center.

In addition to research facilities, the GVU-TSRB and CRB (Future Computing) Labs have ample social and conference room areas. These areas support rich interactions not only among those who reside at these facilities, but also interaction between them and GVU members from other locales who frequently visit. To further support both interaction and collaboration, all GVU facilities described herein are open to the entire community of GVU faculty, staff, and students.

For more information, please check out our Lab FAQs page.


The GVU Demo Lab - TSRB 209
The GVU Demo Lab is designed to showcase the latest projects and research within the GVU Center.


The Graphics and Animation Lab (Essa/Rossignac/Turk/Szymczak) - TSRB 225
The GVU Graphics Lab is the central hub and workplace for most of the GVU community. The main lab is equipped with over 30 workstations including Sun, SGI, and Windows NT workstations as well as numerous Power Macintoshes.

The Animation Lab is a facility for creating computer animations. The Animation Group is exploring techniques for computer animation of people, animals, and robots. Their approach is to apply control algorithms to physically realistic models of the systems that they would like to animate. The goal is to allow the animator to control the system at a high level and without an understanding of the underlying forces and torques or the motion of the individual joints. Their work has focussed on dynamic human behaviors such as running or bicycling at a variety of speeds and performing gymnastic vaults and platform dives.


The Video Lab (Essa) - TSRB 216B
The Video Lab is a production, capture, and editing studio for the GVU community. Equipped with professional grade audio and video equipment, users have the capability to work with analog and digital media formats such as SVHS, Beta, miniDV, DVD, and digital video footage of research projects for presentations, conferences, etc. To accommodate the wide range of projects that require flexibility within the lab, the facility is centered on RGB, S-video (Y/C), and Composite patch bays with cable links to the Usability Lab, and our PC and Mac edit stations are outfitted with commercial software and hardware from Adobe (Premiere Pro, After Effects Pro, Encore, Audition, Photoshop, and Illustrator), Apple (Final Cut Pro, DVD Studio Pro, Soundtrack, and Quicktime Pro), Canopus (DVRaptor real-time DV capture and editing), Alias (Maya Unlimited), Discreet (3ds Max), and Macromedia (Director, Flash Pro, Dreamweaver, Fireworks, and Freehand). There are also capabilities for real-time scan conversion, up to 1024x768 pixel resolution, from PC, Mac, SGI, and Sun workstations to tape media. The lab also has audio equipment for dubbing over existing footage with additional audio and voiceovers.


The Usability Lab - TSRB 216A
The Usability Lab is a facility for performing human factors studies of computer software or hardware. Subjects are monitored through remote control cameras, microphones and a one-way mirror while using the specialized hardware and software. The investigator can record the experimental sessions on SVHS or miniDV tape. Two camera inputs can be mixed to provide different angles on the same tape and a time and date generator provides a numeric readout on the video for temporal observation.


The Computational Perception Lab (CPL) (Bobick/Essa/Rehg) - TSRB 233
The Computational Perception Laboratory was developed to explore and develop the next generation of intelligent machines, interfaces, and environments for modeling, perceiving, recognizing, and interacting with humans. CPL domains of interest include: computer vision, computer graphics, human computer interaction, artificial intelligence, digital special effects, pattern recognition/learning, aware home/environments, ubiquitous computing/sensing, eldercare technologies, audio processing.


The BORG Lab (Dellaert/Balch) - TSRB 234/235A
The GVU BORG lab is a joint lab between professors Tucker Balch, Frank Dellaert, Sven Koenig, and Thad Starner. Research by the BORG is focused on enabling large-scale physical multiagent systems, (including humans, robots and other automated systems), to collaborate effectively in dynamic, noisy and unknown environments. We are especially interested in the problems associated with making the most effective use of sensors distributed among collaborating agents.

BORG Machine Shop - TSRB S21


The Mobile Robotics Lab (Arkin) - TSRB S27
The Mobile Robot Laboratory's charter is to discover and develop fundamental scientific principles and practices that are applicable to intelligent mobile robot systems. In addition, it is the goal of this laboratory to facilitate technology transfer of its research results to yield solutions to real world problems for a wide range of application domains.


The Future Computing - Human Computer Interaction (HCI) Lab (Mynatt/Abowd) - TSRB 334
The GVU Future Computing ­ HCI Lab is equipped with over 40 workstations including SGI, Sun and HP workstations, as well as numerous Macintoshes and Intel PC compatibles. In addition, the lab contains specialized equipment including a Virtual Workbench, various virtual environments, and a Sound Lab. Research groups using the labs include Virtual Environments, Data Visualization, Future Computing Environments, Intelligent Systems & Robotics, and Cognitive Approaches. The lab is also equipped with a high speed, switched Fast Ethernet network that is connected to GVU-CCB GVU-GCATT Labs via an ATM OC12 link


The Electronic Learning Communities (ELC) Lab (Bruckman) - TSRB 338a


The Information Visualization Lab (Stasko) - TSRB 354A


The Personal Policy Lab (Potts) - TSRB 340


The Contextualized Support for Learning Lab (Guzdial) - TSRB 340
The Contextualized Support for Learning Lab has as its aim the creation of "collaborative Dynabooks." We are a team of faculty, graduate, and undergraduate students who design and implement innovative technology for the goal of improving learning, then empirically explore the benefits and usefulness of the technology with real users. The vision of the Dynabook is that the computer can be a tool for composing and experiencing dynamic media, for the goal of learning. Creating the Dynabook was the vision that drove the Xerox PARC Learning Research Group who produced the first object-oriented programming language, Smalltalk, and created the first personal computers. Alan Kay first described the Dynabook, and Dan Ingalls, Adele Goldberg, Ted Kaehler, and others tried to realize it.


The Augmented Reality/Wearables/Virtual Worlds/Expressive AI Lab (MacIntyre/Starner/Ribarsky/Shaw/Mateas) - TSRB 243
The research activities focus on understanding how to build interactive computing environments that directly augment a user's senses with computer generated material. We are interested in augmenting the user's perception and we emphasize focus on the interaction between the user and their environment.

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