Featured Projects
In order to explore the non-locative potential of augmented reality, this project uses AR in conjunction with motion capture technology to create stories that are not location specific. These stories, which often focus on elucidating abstract concepts, are designed to be fully immersive while existing in whatever location the users inhabits while watching them. These stories are then combined into a single interface, which allows the user to switch between them as if they were channels on a television. |
This project aims to study the learning needs of Mandarin Chinese heritage speakers and ultimately create a supplemental tool that will be helpful to them for heritage language learning. The study focuses on any adult of age 18 or older, whose dominant language is English, uses Mandarin Chinese as a heritage language, and is currently located in the United States. |
The purpose of this study is to investigate how cultural background influences Western and Eastern MMOG players in the case of WOW. This thesis explores the influence of culture on MMOG players in three different cultural contexts: United States (US) servers, Chinese (CN) servers, and Taiwanese (TW) servers. This comparison will allow a comparison of Western vs. Eastern players as well as two similar Eastern cultures that play slightly different versions of the game. |
About GVU
GVU Resource Labs
App Lab
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Usability Lab
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216