2-D Transformations: Exploratory Application
Usage
- First you need to define a figure on the grid. Define each vertex of the figure by clicking on the grid at an appropriate place. When you have defined the last vertex, click on the Done button. The figure will then become a closed figure.
- Now, you can play around with the various transformations in order to get familiar with the concepts (if you need to). You do this by changing the parameters below a certain transformation, and then clicking on the transformation button.
- Once familiar with the actions performed by the various transformations, click on the Quiz Me button. This will give you 2 instances of the figure -- one in blue and the other in red. The red one is the figure you will be manipulating through the various transformations. The blue figure is the goal figure -- you want to place your red figure exactly where the blue one is. Note that when this happens, the red figure dissappears.
- Use the Undo button to undo a transformation. The undo feature is a multi-level undo. Thus you can keep undoing your transformations. There is not yet a Redo feature, though I might get around to it someday.
This applet is not fully coded yet. The quizzes are contrained to be of the form: Translate -- Rotate -- Translate. Also the Hint button doesn't work.