
Enclose an object or objects that are expensive to intersect in a bounding volume whose intersection test is less expensive.
Example: If a ray doesn't intersect the sphere, it can not intersect the polygonal object inside.
If a bounding volume fits an object loosely, many rays that hit the bounding volume will miss the object.
Intersecting rays with simpler bounding volumes requires less calculations.
There is a tightness verses speed tradeoff!
