Background Material |
Math * |
 |
| Coordinate System |
| Glossary |
2D Raster Graphics Algorithms |
Scan Converting Lines * |
 |
| Scan Converting Circles |
| Scan Converting Polygons * |
| Fillings Rectangles |
| Fillings Polygons |
| Clipping Lines |
| Clipping Polygons * |
| Antialiasing |
Geometrical Transformations |
Primitive Transformations * |
|
| Homogeneous Coordinate Systems |
| Composition of Transformations * |
| Window-to-Viewport Transformation |
| 3-D Transformations |
| Composition of 3-D Transformations |
Viewing in 3D |
Projections v |
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| Specifying an Arbitrary 3D View |
| Clipping |
| Mathmatics |
| Coordinate Systems |
Representing Curves and Surfaces |
Polygon Meshes |
|
| Modeling Curves *,v |
| Quadric Surfaces |
Visible Surface Determination |
Hidden Surface Removal v |
|
| Algorithms |
| Visible-surface ray tracing |
Illumination and Shading |
Illuminations Models |
|
| Ray Tracing |
| Shading Models |
Animation |
Computer-Assisted Animation |
|
| Rules of Animation |
| Controlling Animation |