Featured Projects
Moving from 2D and digital to 3D and virtual, Escape Room VR explores the opportunities for computers to communicate with humans more effectively in the medium of virtual reality. This is a short demo that will ignite the curiosity of your surroundings and encourage the discovery of playful interactions. |
“Take Me Home” is a VR experience where the interactor must escape from a post-apocalyptic, underground tunnel. The environment is designed to be a puzzle where the only way out is to manipulate the space using rotational hand gestures. With “Fireflies, Take Me Home”, our research focus is on the creation of impossible spaces in a VR environment. The experience is built for the HTC Vive using Unity. |
Videos are great tools for teaching, learning, and communication; however, because video editing is time-consuming and tedious there are few people who take on the task. Utilizing the advances that have been made in video editing tools and algorithms we could help to ease this burden. Quick-Cut is a video editing tool focused on narration videos. It attempts to cut down the time it takes to edit videos together, while still producing a quality final cut. |
About GVU
GVU Resource Labs
App Lab
Built for Success
A mobile computing "hackerspace."
Visit the App Lab website
Location: TSRB 333
GVU Prototyping Lab
From Concept to Creation
A rapid prototyping "makerspace."
Visit the Prototyping Lab website
Location: TSRB Basement
GVU Craft Lab
Making for All
A soft-goods "makerspace."
Visit the Craft Lab website
Location: TSRB 225B
Usability Lab
Testing Methods and Technology
An adaptable project testing space.
Visit the Usability Lab website
Location: TSRB 216